tool.presets=Presets\: tool.model=Model\: tool.key_bind=Key Bind\: tool.effect=Effect\: tool.forcelimit=Force Limit\: tool.forcelimit.help=The constraint will break if the amount of force is greater than this. Set to 0 to not break. tool.torquelimit=Torque Limit\: tool.torquelimit.help=The constraint will break if the amount of torque force is greater than this. Set to 0 to not break. tool.nocollide=No Collide tool.nocollide.help=This will cause the two constrained objects not to collide with each other. tool.hingefriction=Hinge Friction\: tool.hingefriction.help=The more friction the less freely the constraint will operate. If you're not sure then set this to 0. tool.toggle=Toggle tool.toggle.help=If selected the action will toggle when a button is pressed, rather than being on only when the key is held down. preset.default=Default preset.edit=Edit Presets preset.add=Add current settings as a Preset preset.saveas_title=Save a new preset preset.saveas_desc=Enter the name of your new preset preset.exists_title=Name Conflict preset.exists_desc=A preset with this name already exists\! Do you wish to overwrite it? preset.editor=Preset Editor preset.close=Close preset.addnew=Add preset.save=Save changes to selected preset preset.delete=Delete selected preset preset.okay=Okay preset.cancel=Cancel preset.overwrite=Overwrite preset.rename=Choose a new name for selected preset preset.addnew_field=Choose a name for a new preset with current tool values (not values of currently selected preset in the editor) preset.badname_title=Bad preset name preset.badname_desc=You've entered an invalid preset name\! Your preset was not saved\! tool.axis.name=Axis tool.axis.desc=Create axis constraints tool.axis.help=An axis constraint is what connects wheels to a car. The connected objects will be free to rotate on one axis. You can make the objects spin less freely by increasing friction. tool.axis.left=Select an object to begin an auto aligning Axis constraint tool.axis.left_1=Attach the object with an Axis constraint tool.axis.right=Select an object to begin an Axis constraint tool.axis.right_1=Attach the object with an Axis constraint tool.axis.reload=Clear all Axis constraints tool.ballsocket.name=Ball Socket tool.ballsocket.desc=Create ball socket constraints tool.ballsocket.left=Select an object to begin a Ballsocket constraint tool.ballsocket.left_1=Click on another object to create a Ballsocket constraint tool.ballsocket.reload=Clear all Ballsocket constraints tool.ballsocket.help=A ball socket constraint is free to rotate in any direction. tool.elastic.name=Elastic tool.elastic.desc=Create an elastic rope tool.elastic.left=Select an object to begin an Elastic constraint tool.elastic.left_1=Attach the object with an Elastic constraint tool.elastic.reload=Clear all Elastic constraints tool.elastic.help=Creates a rope that can shrink and stretch. Great for bungee ropes and catapults\! tool.elastic.constant=Elasticity\: tool.elastic.constant.help=The strength of the elastic. The higher this number, the tougher the elastic will be. tool.elastic.damping=Damping\: tool.elastic.damping.help=The higher this number is, the less bounce your elastic will have. tool.elastic.rdamping=Relative Damping\: tool.elastic.rdamping.help=Pretty much the same as above. I'm sure there's a good reason for there being two options. tool.elastic.width=Rope Width\: tool.elastic.color=Color\: tool.elastic.material=Rope Material\: tool.elastic.stretchonly=Stretch Only tool.elastic.stretchonly.help=If this isn't enabled then the elastic acts like a spring. It will push the objects away as they move closer too. tool.hydraulic.name=Hydraulic tool.hydraulic.desc=Create a hydraulic controller tool.hydraulic.left=Select an object to begin a Hydraulic constraint tool.hydraulic.left_1=Attach the object with a Hydraulic constraint tool.hydraulic.right=Create a Hydraulic constraint perpendicular to the hit surface tool.hydraulic.reload=Clear all Hydraulic constraints tool.hydraulic.help=A hydraulic constraint expands and contracts on demand. tool.hydraulic.controls=Toggle Key tool.hydraulic.addlength=Distance\: tool.hydraulic.addlength.help=The distance you want your hydraulic to expand by when you press the toggle key. tool.hydraulic.speed=Speed\: tool.hydraulic.speed.help=This is the speed you want your hydraulic to operate at. tool.hydraulic.fixed=Fixed tool.hydraulic.fixed.help=If selected your constraint will be unable to rotate at the point of connection. tool.hydraulic.width=Width\: tool.hydraulic.color=Color\: tool.motor.name=Motor tool.motor.desc=Create a motor control tool.motor.left=Select an object to begin a Motor constraint tool.motor.left_1=Apply the Motor constraint tool.motor.reload=Clear all Motor constraints tool.motor.help=A Motor is a control like a propellor or a wheel, which spins around a single axis. You can set the motor to spin only when you hold a button down or to toggle on and off. tool.motor.numpad1=Forwards tool.motor.numpad2=Backwards tool.motor.torque=Torque\: tool.motor.forcetime=Force Time\: tool.motor.forcetime.help=The fixed amount of time the force is applied. Set this to 0 to have no restriction. tool.muscle.name=Muscle tool.muscle.desc=Create a muscle control tool.muscle.left=Select an object to begin a Muscle constraint tool.muscle.left_1=Attach the object with a Muscle constraint tool.muscle.right=Create a Muscle constraint perpendicular to the hit surface tool.muscle.reload=Clear all Muscle constraints tool.muscle.help=A Muscle control is a bar that continually expands and contracts. tool.muscle.numpad=Toggle Key tool.muscle.length=Expansion\: tool.muscle.length.help=The size you want your muscle to expand or contract by. tool.muscle.period=Speed\: tool.muscle.period.help=How fast your muscle control should expand or contract. tool.muscle.fixed=Fixed tool.muscle.fixed.help=If selected your constraint will be unable to rotate at the point of connection. tool.muscle.width=Width\: tool.muscle.starton=Start On tool.muscle.starton.help=If selected the muscle will be activated as soon as it's created. tool.muscle.color=Color\: tool.pulley.name=Pulley tool.pulley.desc=Create a pulley control tool.pulley.left=Select an object to begin a Pulley constraint tool.pulley.left_1=Select a world position for the first anchor point tool.pulley.left_2=Select a world position for the second anchor point tool.pulley.left_3=Select a second object to finish Pulley constraint tool.pulley.reload=Clear all Pulley constraints tool.pulley.help=A pulley control is a rope connected in the middle to two other points, through which the rope moves freely. tool.pulley.rigid=Rigid tool.pulley.rigid.help=If selected the rope becomes like a solid bar, pushing the connected objects as well as pulling them. tool.pulley.width=Width\: tool.pulley.color=Color\: tool.rope.name=Rope tool.rope.desc=Create a rope tool.rope.left=Click anywhere to start a Rope constraint tool.rope.left_1=Click anywhere to finish the Rope constraint tool.rope.right=Add a new segment to the Rope constraint tool.rope.reload=Clear all Rope constraints tool.rope.help=A rope is exactly as it sounds. It's a rope that connects two objects. Or you could.. you know.. draw swear words on the wall with it. tool.rope.rigid=Rigid tool.rope.rigid.help=If selected the rope becomes like a solid bar, pushing the connected objects as well as pulling them. tool.rope.width=Width\: tool.rope.addlength=Add Length\: tool.rope.addlength.help=If you want the rope to be tighter or looser you can change this value. tool.rope.color=Color\: ropematerial.rope=Rope ropematerial.cable=Cable ropematerial.xbeam=XBeam ropematerial.laser=Red Laser ropematerial.electric=Blue Electric ropematerial.physbeam=Physics Beam ropematerial.hydra=Hydra tool.slider.name=Slider tool.slider.desc=Create a slider tool.slider.left=Select an object to begin a Slider constraint tool.slider.left_1=Attach the object with a Slider constraint tool.slider.right=Create a Slider constraint perpendicular to the hit surface tool.slider.reload=Clear all Slider constraints tool.slider.help=A slider restricts your object to move along a single axis. Like a sliding door. tool.slider.width=Width\: tool.slider.color=Color\: tool.weld.name=Weld tool.weld.desc=Weld stuff together tool.weld.left=Select an object to begin a Weld constraint tool.weld.left_1=Attach the object with a Weld constraint tool.weld.right=Select an object to begin an Easy Weld constraint tool.weld.right_1=Attach the object with a Weld constraint tool.weld.right_2=Finish placing the object tool.weld.reload=Clear all Weld constraints tool.weld.help=A weld creates a fixed constraint between objects. You can right click to use Easy Weld - which will place the object on top of the other object. tool.winch.name=Winch tool.winch.desc=Create a winch control tool.winch.left=Select an object to begin a Winch constraint tool.winch.left_1=Attach the object with a Winch constraint tool.winch.right=Create a Winch constraint perpendicular to the hit surface tool.winch.reload=Clear all Winch constraints tool.winch.help=A winch is a rope that can be made longer or shorter. tool.winch.forward=Make Longer tool.winch.backward=Make Shorter tool.winch.fspeed=Longer Speed\: tool.winch.fspeed.help=How fast the rope gets longer. tool.winch.bspeed=Shorter Speed\: tool.winch.bspeed.help=How fast the rope gets shorter. tool.winch.width=Width\: tool.winch.color=Color\: tool.balloon.name=Balloons tool.balloon.desc=Create balloons\! tool.balloon.left=Attach or update a Balloon tool.balloon.right=Spawn a Balloon without a rope tool.balloon.help=A balloon pulls stuff upwards. Or downwards. tool.balloon.ropelength=Rope Length\: tool.balloon.force=Force\: tool.balloon.force.help=How hard the balloon should pull upwards. You can set this to a negative value to make the balloon pull downwards. tool.balloon.model=Model\: tool.balloon.color=Color\: tool.dynamite.name=Dynamite tool.dynamite.desc=Create dynamite tool.dynamite.left=Spawn or update a Dynamite tool.dynamite.help=An explosive device, that explodes. Good for exploding stuff using explosions. tool.dynamite.explode=Explode tool.dynamite.damage=Damage\: tool.dynamite.damage.help=How much damage the explosion should inflict. tool.dynamite.delay=Delay\: tool.dynamite.delay.help=The delay from pressing the button to the explosion. tool.dynamite.model=Model\: tool.dynamite.remove=Remove on explode tool.hoverball.name=Hoverball tool.hoverball.desc=Create hoverballs tool.hoverball.left=Spawn or update a Hoverball tool.hoverball.help=The hoverball will move up and down based on your input. tool.hoverball.up=Up tool.hoverball.down=Down tool.hoverball.key=Toggle Key tool.hoverball.speed=Speed\: tool.hoverball.speed.help=The speed the hoverball will move when the button is pressed. tool.hoverball.resistance=Resistance\: tool.hoverball.resistance.help=The higher this number the harder the ball will be to move which will cause it to wobble less. tool.hoverball.strength=Strength\: tool.hoverball.strength.help=If the ball is strong it will be able to hold heavier objects without falling. tool.hoverball.model=Model\: tool.nocollide.name=No Collide tool.nocollide.desc=Make two props not collide with each other tool.nocollide.left=Select an object to begin a No Collide constraint tool.nocollide.left_1=Select an object to apply the No Collide constraint tool.nocollide.right=Make an object have no collisions with anything but the world tool.nocollide.reload=Clear all No Collide constraints tool.remover.name=Remover tool.remover.desc=Remove entities tool.remover.left=Remove selected object tool.remover.right=Remove selected object and all objects constrained to it tool.remover.reload=Clear all constraints on selected object tool.thruster.name=Thruster tool.thruster.desc=A rocket type thing that can push forwards and backwards tool.thruster.left=Attach or update a Thruster tool.thruster.model=Model\: tool.thruster.effect=Effect\: tool.thruster.sound=Sound\: tool.thruster.force=Force\: tool.thruster.force.help=This controls how powerful the force applied will be. The higher the faster. tool.thruster.forward=Forward tool.thruster.back=Reverse tool.thruster.toggle=Toggle tool.thruster.toggle.help=Normally you would hold a button to keep the thruster active. With this enabled pressing a button will enable, then pressing it again will disable. tool.thruster.collision=Enable collisions tool.thruster.damagable=Activate when damaged thrustereffect.none=No Effects thrustereffect.flames=Flames thrustereffect.plasma=Plasma thrustereffect.magic=Magic thrustereffect.rings=Rings thrustereffect.smoke=Smoke thrustersounds.none=None thrustersounds.steam=Steam thrustersounds.zap=Electric Zappy thrustersounds.beam=Electric Beam thrustersounds.elevator=Elevator thrustersounds.energy=Energy thrustersounds.ring=Ring Flutter thrustersounds.resonance=Resonance thrustersounds.dropship=Drop Ship thrustersounds.machine=Little Machine tool.lamp.name=Lamps tool.lamp.desc=Directional light source that casts shadows tool.lamp.left=Spawn or update a Lamp tool.lamp.right=Copy settings of a Lamp tool.lamp.fov=FOV\: tool.lamp.distance=Distance\: tool.lamp.brightness=Brightness\: tool.lamp.color=Color\: tool.lamp.toggle=Toggle tool.lamp.model=Model\: tool.lamp.key=Toggle Key lamptexture.default=Default lamptexture.slit=Slit lamptexture.circles=Circles lamptexture.window=Window lamptexture.logo=Logo lamptexture.gradient=Gradient lamptexture.bars=Bars lamptexture.techdemo=Techdemo lamptexture.soft=Soft lamptexture.hard=Hard lamptexture.caustics=Caustics lamptexture.square=Square lamptexture.camera=Camera lamptexture.view=View tool.light.name=Light tool.light.desc=A dynamic point light tool.light.left=Attach or update a Light tool.light.right=Spawn a Light without a rope tool.light.ropelength=Rope Length\: tool.light.color=Light Color\: tool.light.brightness=Brightness\: tool.light.size=Radius\: tool.light.toggle=Toggle tool.light.key=Toggle Key tool.light.noworld=Don't Light World tool.light.nomodels=Don't Light Models tool.wheel.name=Wheel tool.wheel.desc=A wheel that you can turn on and off tool.wheel.left=Attach a Wheel tool.wheel.right=Update a Wheel with new settings tool.wheel.use=Change wheel direction tool.wheel.forward=Forward tool.wheel.reverse=Reverse tool.wheel.model=Wheel Model\: tool.wheel.torque=Torque\: tool.wheel.forcelimit=Force Limit\: tool.wheel.forcelimit.help=The constraint will break once it reaches this limit. tool.wheel.friction=Friction\: tool.wheel.nocollide=Don't collide with attached object tool.wheel.toggle=Toggle mode tool.button.name=Button tool.button.desc=A button that you can press which simulates the press of a key. tool.button.left=Attach or update a Button tool.button.right=Spawn a Button tool.button.model=Button Model\: tool.button.key=Key to simulate tool.button.text=Label\: tool.button.toggle=Toggle mode tool.button.toggle.help=The button will toggle between on and off, instead of having to be held down. tool.emitter.name=Emitter tool.emitter.desc=Create different particle effects tool.emitter.left=Spawn or update an Emitter tool.emitter.right=Attach an Emitter tool.emitter.key=Toggle Key tool.emitter.delay=Delay\: tool.emitter.toggle=Toggle tool.emitter.starton=Start On tool.emitter.scale=Scale\: tool.emitter.scale.help=Effect scale if the effect supports it. effecttype.smoke=Generic Smoke effecttype.sparks=Sparks effecttype.stunstick=Stunstick Impact effecttype.manhack=Manhack Sparks effecttype.blood=Blood Spray effecttype.strider=Strider Blood Spray effecttype.pistol=Pistol Shells effecttype.rifle=Rifle Shells effecttype.shotgun=Shotgun Shells effecttype.cball_explode=Combine Ball Sparks effecttype.cball_bounce=Combine Ball Bounce effecttype.thumperdust=Thumper Dust effecttype.ar2impact=AR2 Impact effecttype.ar2explosion=AR2 Explosion effecttype.explosion=Explosion effecttype.helicoptermegabomb=Helicopter Bomb Explosion effecttype.waterexplosion=Water Surface Explosion effecttype.watersplash=Water Splash effecttype.dirtywatersplash=Dirty Water Splash effecttype.glassimpact=Glass Impact effecttype.bloodimpact=Blood Impact effecttype.muzzleeffect=Muzzle Flash tool.faceposer.name=Face Poser tool.faceposer.desc=Alter the expressions of NPCs and Ragdolls tool.faceposer.left=Apply selected expression tool.faceposer.right=Select to manipulate with Face Poser tool.faceposer.randomize=Randomize tool.faceposer.scale=Flex Scale\: tool.faceposer.scale.help=The face will become distorted if you set this too high. Leave it at 1 if you're not sure\! tool.faceposer.too_many_flexes=This model has too many flex controllers. The following settings are not editable. faceposer.clear=Clear faceposer.openeyes=Open Eyes faceposer.closeeyes=Close Eyes faceposer.angryeyebrows=Angry Eyebrows faceposer.normaleyebrows=Normal Eyebrows faceposer.sorryeyebrows=Sorry Eyebrows faceposer.grin=Grin faceposer.sad=Sad faceposer.smile=Smile tool.finger.name=Finger Poser tool.finger.desc=Change the fingers of an NPC or Ragdoll tool.finger.left=Apply selected settings tool.finger.right=Select to manipulate with Finger Poser tool.finger.restrict_axis=Restrict Axis tool.finger.lefthand=Left Hand tool.finger.righthand=Right Hand tool.material.name=Material tool.material.desc=Change the material of an object tool.material.help=Material to apply\: tool.material.left=Apply a material to an object tool.material.right=Copy the object's material tool.material.reload=Reset the object's material tool.trails.name=Trails tool.trails.desc=Add a movement trail to an object tool.trails.left=Apply a trail to an object tool.trails.right=Clear an object's trail tool.trails.length=Length\: tool.trails.startsize=Start Size\: tool.trails.endsize=End Size\: tool.trails.color=Trail Color\: trail.plasma=Plasma trail.tube=Tube trail.electric=Electric trail.smoke=Smoke trail.laser=Laser trail.physbeam=Physics Beam trail.love=Hearts trail.lol=LOL trail.beam001_blu=BLU Tube trail.beam001_red=RED Tube trail.beam001_white=White Tube trail.arrowtrail_blu=BLU Arrow Trail trail.arrowtrail_red=RED Arrow Trail trail.repair_claw_trail_blue=BLU Wave trail.repair_claw_trail_red=RED Wave trail.australiumtrail_red=Australium trail.beam_generic01=Generic tool.inflator.name=Inflator tool.inflator.desc=Inflate a ragdoll/NPC tool.inflator.left=Make a body part fatter tool.inflator.right=Make a body part thinner tool.inflator.reload=Reset all body parts to original scale tool.duplicator.name=Duplicator tool.duplicator.desc=Copy and Paste for Garry's Mod\! tool.duplicator.left=Paste duplication tool.duplicator.right=Copy contraption tool.duplicator.showsaves=Show Saved Duplications duplicator.dupe_unsaved=Unsaved duplication duplicator.dupe_name=Name\: duplicator.dupe_entities=Entities\: duplicator.dupe_constraints=Constraints\: duplicator.dupe_required_content=Required Steam Workshop content\: tool.creator.name=Creator tool.creator.desc=A generic creator. It makes things. That's all you need to know. tool.creator.left=Create the object tool.physprop.name=Physical Properties tool.physprop.desc=Change the physics of an object tool.physprop.gravity=Enable Gravity tool.physprop.material=Material\: tool.physprop.left=Apply selected Physical Properties to an object physprop.metalbouncy=Metal Bouncy physprop.metal=Metal physprop.dirt=Dirt physprop.slime=Slime physprop.wood=Wood physprop.glass=Glass physprop.concrete=Concrete physprop.ice=Ice physprop.rubber=Rubber physprop.paper=Paper physprop.flesh=Flesh physprop.superice=Super Ice physprop.superbouncy=Super Bouncy tool.eyeposer.name=Eye Poser tool.eyeposer.desc=Change the eye direction of NPCs and Ragdolls tool.eyeposer.left=Make eyes look at a specific point tool.eyeposer.left_use=Make eyes look at you tool.eyeposer.right=Adjust eye position using the tool control panel tool.eyeposer.reload=Reset eye position tool.eyeposer.strabismus=Strabismus\: tool.eyeposer.size_eyes=Size of all eyes\: tool.eyeposer.size_eyes.help=This is a global setting that affects all ragdolls and NPCs. Use Middle Mouse Click to reset. tool.camera.name=Camera tool.camera.desc=Place cameras tool.camera.left=Place a Camera tool.camera.right=Place a tracking Camera tool.camera.static=Static Camera tool.camera.static.help=Makes the camera unmovable. tool.camera.key=Camera Key tool.colour.name=Color tool.colour.desc=Recolor objects tool.colour.left=Apply color to an object tool.colour.right=Copy the color of an object tool.colour.reload=Reset the color of an object tool.colour.color=Color\: tool.colour.mode=Render Mode\: tool.colour.fx=Render FX\: rendermode.normal=Normal rendermode.glow=Glow rendermode.worldglow=World Glow rendermode.transadd=Transparent - Add rendermode.transalpha=Transparent - Alpha rendermode.transcolor=Transparent - Colour rendermode.transtexture=Transparent - Texture rendermode.transalphaadd=Transparent - Alpha Add renderfx.none=None renderfx.pulseslow=Pulse Slow renderfx.pulsefast=Pulse Fast renderfx.pulseslowwide=Pulse Slow Wide renderfx.pulsefastwide=Pulse Fast Wide renderfx.fadeslow=Fade Slow renderfx.fadefast=Fade Fast renderfx.solidslow=Solid Slow renderfx.solidfast=Solid Fast renderfx.strobeslow=Strobe Slow renderfx.strobefast=Strobe Fast renderfx.strobefaster=Strobe Faster renderfx.flickerslow=Flicker Slow renderfx.flickerfast=Flicker Fast renderfx.distort=Distort renderfx.hologram=Hologram renderfx.pulsefastwider=Pulse Fast Wider tool.paint.name=Paint tool.paint.desc=Paint the world with decals tool.paint.texture=Texture tool.paint.left=Paint decals with a fast fire rate tool.paint.right=Paint decals with a slow fire rate tool.paint.reload=Clear decals from an object tool.leafblower.name=Leaf Blower tool.leafblower.desc=This tool is the most important aspect of Garry's Mod tool.leafblower.0=Left click to blow