texturize_pp=Texturize overlay_pp=L\u1edbp ph\u1ee7 overlay_pp.desc=S\u1ebd \u0111\u1ebb 1 v\u1eadt li\u1ec7u tr\u00ean m\u00e0n h\u00ecnh c\u1ee7a b\u1ea1n. overlay_pp.refract=Refract s\u00e2 ti\u00ebn\: overlay_pp.binocoverlay=Binocular ph\u1ee7 overlay_pp.waterfall=Th\u00e1c n\u01b0\u1edbc overlay_pp.jelly=M\u1ed9t ch\u00fat m\u1ee1 tr\u01a1n overlay_pp.stainedglass=- K\u00ednh overlay_pp.statis=The stasis overlay_pp.shield=Khi\u00ean overlay_pp.froested=Ph\u1ee7 s\u01b0\u01a1ng gi\u00e1 overlay_pp.tankglass=Th\u00f9ng x\u0103ng overlay_pp.waves=S\u00f3ng overlay_pp.fisheye=Hi\u1ec7u \u1ee9ng m\u1eaft c\u00e1 overlay_pp.rendertarget=V\u1ebd m\u1ee5c ti\u00eau overlay_pp.strider_pinch_dudv=S\u1ef1 m\u00e9o m\u00f3 v\u00e9o overlay_pp.teleport=D\u1ecbch chuy\u1ec3n overlay_pp.teleport2=Teleport 2 overlay_pp.teleport3=Teleport 3 overlay_pp.tvnoise=Ti\u1ebfng \u1ed3n TV overlay_pp.water_warp01=N\u01b0\u1edbc overlay_pp.jarate=Jarate overlay_pp.invuln_overlay_red=M\u00e0u \u0111\u1ecf th\u01b0\u1ee3ng h\u1ea1ng" overlay_pp.invuln_overlay_blu=BLU th\u01b0\u1ee3ng h\u1ea1ng" overlay_pp.water_warp=N\u01b0\u1edbc overlay_pp.bleed_overlay=Ch\u1ea3y m\u00e1u overlay_pp.bombinomicon_distortion=S\u1ef1 m\u00e9o m\u00f3 Twist overlay_pp.dodge_overlay=N\u00e9 overlay_pp.distortion_normal=Bi\u1ebfn d\u1ea1ng # Shaders shaders_pp=Shaders bloom_pp=N\u1edf bloom_pp.desc=Hi\u1ec7u \u1ee9ng n\u00e0y c\u00f3 th\u1ec3 ho\u1ea1t \u0111\u1ed9ng ho\u1eb7c kh\u00f4ng ho\u1ea1t \u0111\u1ed9ng tr\u00ean m\u00e1y b\u1ea1n - n\u00f3 \u0111\u00f2i h\u1ecfi m\u1ed9t card m\u00e0n h\u00ecnh m\u1edbi. bloom_pp.enable=K\u00edch ho\u1ea1t bloom_pp.passes=S\u1ed1 l\u1ea7n \u0111i qua\: bloom_pp.darken=L\u01b0\u1ee3ng t\u1ed1i\: bloom_pp.multiply=Nh\u00e2n s\u1ed1 l\u01b0\u1ee3ng\: bloom_pp.blurx=Che m\u1edd ngang\: bloom_pp.blury=Che m\u1edd d\u1ecdc\: bloom_pp.multiplier=M\u00e0u s\u1ed1 nh\u00e2n\: bloom_pp.color=M\u00e0u\: colormod_pp=Ch\u1ec9nh m\u00e0u colormod_pp.desc=Ch\u1ec9nh m\u00e0u s\u1eafc m\u00e0n h\u00ecnh. colormod_pp.enable=K\u00edch ho\u1ea1t colormod_pp.brightness=\u0110\u1ed9 s\u00e1ng\: colormod_pp.contrast=\u0110\u1ed9 t\u01b0\u01a1ng ph\u1ea3n\: colormod_pp.color=M\u00e0u s\u1ed1 nh\u00e2n\: colormod_pp.color_add=Th\u00eam m\u00e0u\: colormod_pp.color_multiply=M\u00e0u nh\u00e2n\: colormod_pp.invert=\u0110\u1ea3o ng\u01b0\u1ee3c m\u00e0u\: sobel_pp=\u0110\u00e1 sobel_pp.desc=Nh\u1ea5n m\u1ea1nh t\u1ea5t c\u1ea3 nh\u1eefng c\u1ea1nh. sobel_pp.enable=K\u00edch ho\u1ea1t sobel_pp.threshold=Ng\u01b0\u1ee1ng\: toytown_pp=Th\u1ecb tr\u1ea5n \u0111\u1ed3 ch\u01a1i toytown_pp.desc=C\u00f2n \u0111\u01b0\u1ee3c g\u1ecdi l\u00e0 s\u1ef1 thay \u0111\u1ed5i nghi\u00eang, n\u1ebfu \u0111\u01b0\u1ee3c s\u1eed d\u1ee5ng m\u1ed9t c\u00e1ch \u0111\u00fang \u0111\u1eafn c\u1ea3nh c\u00f3 th\u1ec3 s\u1ebd khi\u1ebfn b\u1ea1n tr\u00f4ng gi\u1ed1ng nh\u01b0 m\u1ed9t m\u00f4 h\u00ecnh nh\u1ecf m\u1ed9t. toytown_pp.enable=K\u00edch ho\u1ea1t toytown_pp.passes=Truy\u1ec1n\: toytown_pp.height=Chi\u1ec1u cao\: sunbeams_pp=Tia s\u00e1ng m\u1eb7t tr\u1eddi sunbeams_pp.desc=T\u1ea1o ra m\u1ed9t kh\u1ed1i-nh\u01b0 \u1ea3nh h\u01b0\u1edfng c\u1ee7a tia n\u1eafng sa\u0323ch c\u1ee7a m\u1eb7t tr\u1eddi. sunbeams_pp.enable=K\u00edch ho\u1ea1t sunbeams_pp.multiply=S\u1ed1 nh\u00e2n\: sunbeams_pp.darken=L\u01b0\u1ee3ng t\u1ed1i\: sunbeams_pp.size=M\u1eb7t tr\u1eddi c\u1ee1\: sharpen_pp=T\u00e3\u00a1c gi\u00e1\u00ba\u00a3 sharpen_pp.desc=Sharpens m\u1ecdi th\u1ee9 tr\u00ean m\u00e0n h\u00ecnh. sharpen_pp.enable=K\u00edch ho\u1ea1t sharpen_pp.distance=Kho\u1ea3ng c\u00e1ch\: sharpen_pp.contrast=\u0110\u1ed9 t\u01b0\u01a1ng ph\u1ea3n\: # Effects effects_pp=Hi\u1ec7u \u1ee9ng stereoscopy_pp=Stereoscopy stereoscopy_pp.desc=V\u00e1n c\u1edd n\u00e0y Garry l\u00e0 qu\u1ed1c ph\u00f2ng Mod gi\u1ea3 3D\! stereoscopy_pp.enable=K\u00edch ho\u1ea1t stereoscopy_pp.size=K\u00edch th\u01b0\u1edbc\: superdof_pp=Super DoF superdof_pp.title=Si\u00eau \u0111\u1ed9 s\u00e2u tr\u01b0\u1eddng superdof_pp.settings=C\u00e0i \u0111\u1eb7t superdof_pp.size=K\u00edch th\u01b0\u1edbc m\u1edd\: superdof_pp.distance=T\u1eadp trung v\u00e0o kho\u1ea3ng c\u00e1ch\: superdof_pp.distance.tooltip=Kho\u1ea3ng c\u00e1ch t\u1eadp trung. B\u1ea1n c\u0169ng c\u00f3 th\u1ec3 ch\u1ec9 c\u1ea7n nh\u1ea5n b\u1ea5t c\u1ee9 n\u01a1i n\u00e0o tr\u00ean m\u00e0n h\u00ecnh \u0111\u1ec3 t\u1eadp trung v\u00e0o th\u1eddi \u0111i\u1ec3m \u0111\u00f3. superdof_pp.adv=N\u00e2ng cao superdof_pp.passes=Truy\u1ec1n\: superdof_pp.shape=H\u00ecnh d\u00e1ng\: superdof_pp.radials=Radials\: superdof_pp.render=K\u1ebft xu\u1ea5t superdof_pp.screenshot=Ch\u1ee5p m\u00e0n h\u00ecnh superdof_pp.5hint=\u1ea8n c\u1eeda s\u1ed5 n\u00e0y trong 5 gi\u00e2y (\u0110\u1ec3 b\u1ea1n c\u00f3 th\u1ec3 di chuy\u1ec3n ho\u1eb7c ch\u1ee5p h\u00ecnh b\u1eb1ng Steam) frame_blend_pp=Pha tr\u1ed9n khung frame_blend_pp.desc=\u0110\u00e2y l\u00e0 m\u1ed9t ki\u1ec3u che m\u1edd chuy\u1ec3n video \u0111\u01b0\u1ee3c s\u1eed d\u1ee5ng b\u1edfi ph\u1ea7n m\u1ec1m ch\u1ec9nh s\u1eeda. frame_blend_pp.desc2=Ch\u00fa \u00fd\: \u0111i\u1ec1u n\u00e0y s\u1ebd l\u00e0m ch\u1eadm \u0111i khung h\u00ecnh/gi\u00e2y (\u0111\u1ed9 m\u01b0\u1ee3t c\u1ee7a game). frame_blend_pp.enable=K\u00edch ho\u1ea1t frame_blend_pp.frames=Khung\: frame_blend_pp.shutter=C\u1eeda ch\u1edbp\: motion_blur_pp=Che m\u1edd chuy\u1ec3n \u0111\u1ed9ng t\u00edch l\u0169y motion_blur_pp.desc=T\u1ea1o ra m\u1ed9t b\u1ed9 hi\u1ec7u \u1ee9ng che m\u1edd chuy\u1ec3n b\u1eb1ng c\u00e1ch v\u1ebd khung cu\u1ed1i c\u00f9ng qua khung hi\u1ec7n t\u1ea1i. motion_blur_pp.enable=K\u00edch ho\u1ea1t motion_blur_pp.add_alpha=T\u0103ng th\u00eam minh b\u1ea1ch\: motion_blur_pp.draw_alpha=V\u1ebd trong su\u1ed1t\: motion_blur_pp.delay=Khung ch\u1ee5p \u0111\u01b0\u1ee3c ho\u00e3n\: dof_pp=\u0110\u1ed9 s\u00e2u tr\u01b0\u1eddng dof_pp.desc=Kh\u00f4ng t\u1eadp trung n\u1ec1n. dof_pp.enable=K\u00edch ho\u1ea1t dof_pp.spacing=Kho\u1ea3ng c\u00e1ch gi\u1eefa c\u00e1c n\u00fat\: dof_pp.start_distance=N\u00fat ban \u0111\u1ea7u kho\u1ea3ng c\u00e1ch\: texturize_pp.plain=\u0110\u01a1n gi\u1ea3n texturize_pp.pattern1=M\u1eabu l\u01b0\u1edbi texturize_pp.rainbow=C\u1ea7u v\u1ed3ng texturize_pp.lines=D\u00f2ng texturize_pp.pinko=Pinko texturize_pp.squaredo=Squaredo