tool.presets=Already made settin's\: tool.model=Thing o' clay\: tool.key_bind=Button\: tool.effect='Fect\: tool.forcelimit=Sturdiness\: tool.forcelimit.help=The rigging will break if the force be any higher. Make it 0 to make it indestructable. tool.torquelimit=Yer Turnin' force Border tool.torquelimit.help=The constraint'll snap right off if the torque force is higher than this. Make it 0 for it to be indestructable. tool.nocollide=Ghost tool.nocollide.help=This here will be makin' yer props not touch each other. tool.hingefriction=Hinge Rubbin\: tool.hingefriction.help=The more rubbin', the less movin'. If yer not certain, make it 0. tool.toggle=Leave 'er on tool.toggle.help=If selected the action will toggle when a button be pressed, rather than bein' on only when the key be held down. preset.default=Ye Basics preset.edit=Change Presets preset.add=Add yer settin's as a Preset preset.saveas_title=Save a new preset preset.saveas_desc=Enter th' name o' yer new preset preset.exists_title=Name Conflict preset.exists_desc=A preset with this name already exists\! Do ye wish to o'erwrite it? preset.editor=Preset Editor preset.close=Abandon preset.addnew=Add preset.save=Save changes t' selected preset preset.delete=Remove selected preset preset.okay=Aye preset.cancel=Abort preset.overwrite=O'erwrite preset.rename=Choose a new name fer selected preset preset.addnew_field=Choose a name for a new preset with current tool values (not values of currently selected preset in the editor) preset.badname_title=Bad preset name preset.badname_desc=You've typed an invalid preset name\! Your preset was not saved\! tool.axis.name=Pivot tool.axis.desc=Make spinny constraint tool.axis.help=Arr\! an axis constraint is wha' connects the wheels to a wagon. Ye connected objects will be free to rotate on an axis. Ye can make te objects spin slower by 'ncreasin friction. tool.axis.left=Magic Spinny Constraint tool.axis.left_1=Attach th' object wit' an Axis constraint tool.axis.right=Select an object t' begin an Axis constraint tool.axis.right_1=Attach th' object wit' an Axis constraint tool.axis.reload=Remove Spinny Stuffs tool.ballsocket.name=Flyin' Thing tool.ballsocket.desc=Creates a cannonball socket constraint tool.ballsocket.left=Select an object t' begin a Ballsocket constraint tool.ballsocket.left_1=Click yer object to start a Ballsocket constraint tool.ballsocket.reload=Clear all Ballsocket constraints tool.ballsocket.help=A hinge be free to swing in any bloody way. tool.elastic.name=Springy rope tool.elastic.desc=Create a springy rope for yerself tool.elastic.left=Select yer' object to begin an Elastic constraint tool.elastic.left_1=Attach th' object with an Elastic constraint tool.elastic.reload=Clear all Elastic constraints tool.elastic.help=Makes a rope that shrinks n' stretches. Great fer masts\! tool.elastic.constant=Elasticit\u00e0\: tool.elastic.constant.help=Th' strength 'o th' elastic. th' higher 'tis number, th' tougher th' elastic gunna be. tool.elastic.damping=Headwind\: tool.elastic.damping.help=The higher this number be, th' less bounce yer elastic will be havin'. tool.elastic.rdamping=Relative headwind\: tool.elastic.rdamping.help=Pretty much th' same as above. I be sure thar's a jolly reason fer thar bein' a pair options. tool.elastic.width=How wide yer rope is\: tool.elastic.color=Color\: tool.elastic.material=What yer rope is made of\: tool.elastic.stretchonly=Don't return yer cannonballs tool.elastic.stretchonly.help=If 'tis isn't enabled then th' elastic acts like a sprin'. It gunna push th' objects away as they move closer too. tool.hydraulic.name=Water-piston tool.hydraulic.desc=Create ye a water-piston controling dhingy tool.hydraulic.left=Select yer object to begin a Hydraulic constraint tool.hydraulic.left_1=Attach th' object with a Hydraulic constraint tool.hydraulic.right=Create a Hydraulic constraint perpendicular to th' hit surface tool.hydraulic.reload=Clear all Hydraulic constraints tool.hydraulic.help=A water-piston constraint gets bigger an' smaller at yer command. tool.hydraulic.controls=Leave 'er on tool.hydraulic.addlength=Expanse\: tool.hydraulic.addlength.help=The expanse ye wish for ye Water-piston to be when ye press leave 'er on. tool.hydraulic.speed=Knots\: tool.hydraulic.speed.help='tis be the knots ye water-piston be movin' wit. tool.hydraulic.fixed=Stuck tool.hydraulic.fixed.help=Select this an' yer constraint will not spin in its point of connection. tool.hydraulic.width=Thickness\: tool.hydraulic.color=Color\: tool.motor.name=Rotator tool.motor.desc=Make a controllin' fingy for 't whirrin' bit tool.motor.left=Select an object to begin a Motor constraint tool.motor.left_1=Apply th' Motor constraint tool.motor.reload=Clear all Motor constraints tool.motor.help=One o' these whirrin' things be like a wheel or some other spinnin' thing. Ye's can set 't ting ta spin only when ye's want it to, usin' yer magical buttons to make it spin or stop, or to make it go on its own. tool.motor.numpad1=Full speed ahead tool.motor.numpad2=Against the wheel tool.motor.torque=Force of turn\: tool.motor.forcetime=How long to be a'pushin'\: tool.motor.forcetime.help=Ye fixed time of yar force is thee applied. This be 0 for nil restrictin'. tool.muscle.name=Ye muscle power tool.muscle.desc=Place yer rope pile tool.muscle.left=Select yer object to begin a Muscle constraint tool.muscle.left_1=Attach th' object with a Muscle constraint tool.muscle.right=Create a Muscle constraint perpendicular to th' hit surface tool.muscle.reload=Clear all Muscle constraints tool.muscle.help=A Muscle control be a bar that continually expands 'n contracts. tool.muscle.numpad=Leave 'er on tool.muscle.length=how long she be\: tool.muscle.length.help=How far ye want yer crew to be a' pullin 't thing. tool.muscle.period=Knots\: tool.muscle.period.help=How fast are ye muscles expandin' and contractin'. tool.muscle.fixed=Stuck tool.muscle.fixed.help=Select this an' yer constraint will not spin in its point of connection. tool.muscle.width=Thickness\: tool.muscle.starton=Work Now tool.muscle.starton.help=If thee select, Yor l'muscle is activated when's art created. tool.muscle.color=Color\: tool.pulley.name=Pulley tool.pulley.desc='Ave sometin' to man 't block an' tackle tool.pulley.left=Select yer object to begin a Pulley constraint tool.pulley.left_1=Select a world position for yer first anchor point tool.pulley.left_2=Select a world position for yer second anchor point tool.pulley.left_3=Select a second object to finish Pulley constraint tool.pulley.reload=Clear all Pulley constraints tool.pulley.help=Yer sail twine is bit 'o twine in the middle-way o' two other sails, where yer twine can a-spin. tool.pulley.rigid=Rock Hard tool.pulley.rigid.help=Is she a sturdy pushin and pullin stick or a floppy pullin worm. tool.pulley.width=Thickness\: tool.pulley.color=Color\: tool.rope.name=Rope tool.rope.desc=Tie a rope tool.rope.left=Click yer object to start a Rope constraint tool.rope.left_1=Click yer object to finish a Rope constraint tool.rope.right=Add a new segment to yer Rope constraint tool.rope.reload=Remove all Rigging tool.rope.help=A rope is exactly as it sounds. It's a rope that yer sails. Or ye could.. ye know.. Tie people to the mast with it. tool.rope.rigid=Rock Hard tool.rope.rigid.help=Is she a sturdy pushin and pullin stick or a floppy pullin worm. tool.rope.width=Thickness\: tool.rope.addlength=ye need extra rope\: tool.rope.addlength.help=Change this here value to tighten or loosen th' rope. tool.rope.color=Color\: ropematerial.rope=Rope ropematerial.cable=rope ropematerial.xbeam=XBeam ropematerial.laser=space beam ropematerial.electric=Ocean Blue ropematerial.physbeam=Beam o Movin' ropematerial.hydra=Many-headed sea monster tool.slider.name=Zipline tool.slider.desc=Make a slider tool.slider.left=Select an object t' begin a Slider constraint tool.slider.left_1=Attach th' object wit' a Slider constraint tool.slider.right=Create a Slider constraint perpendicular to th' hit surface tool.slider.reload=Remove Slider Stuffs tool.slider.help=A slider restricts ye object to move along a sin'le axis. Like a slidin' door. tool.slider.width=Thickness\: tool.slider.color=Color\: tool.weld.name=Screw tool.weld.desc=Fasten yer riggin' tool.weld.left=Select an object t' begin a Weld constraint tool.weld.left_1=Attach th' object wit' a Weld constraint tool.weld.right=Select yer' object to begin an Easy Weld constraint tool.weld.right_1=Attach th' object wit' a Weld constraint tool.weld.right_2=Finish placing th' object tool.weld.reload=Clear all Weld constraints tool.weld.help=Lanyards fasten stuff together. Right clickin' gives you Easy Lanyard - which does the job for ye. tool.winch.name=Winch tool.winch.desc=Place yer wheel tool.winch.left=Select yer object to begin a Winch constraint tool.winch.left_1=Attach th' object with a Winch constraint tool.winch.right=Create a Winch constraint perpendicular t' th' hit surface tool.winch.reload=Clear all Winch constraints tool.winch.help=A winch be a rope ye can make longer or shorter. tool.winch.forward=Drop tool.winch.backward=Pull tool.winch.fspeed=Vaster Speed\: tool.winch.fspeed.help=How fast ye' mateys can drop the rope. tool.winch.bspeed=Nearer Speed\: tool.winch.bspeed.help=How fast ye' mateys can pull the rope. tool.winch.width=Thickness\: tool.winch.color=Color\: tool.balloon.name=Flying Balls tool.balloon.desc=Make dem Bloons'\! tool.balloon.left=Tie or retool a Bloon' tool.balloon.right=Create a Bloon' without a rope tool.balloon.help=The round smooth thing can lift yer booty skywards. Or into the sea. tool.balloon.ropelength=Slack\: tool.balloon.force=Sail Wind\: tool.balloon.force.help=How booty does yer need to lift. If you don' need to lift then put a "negative". tool.balloon.model=Thing o' clay\: tool.balloon.color=Color\: tool.dynamite.name=Bombs tool.dynamite.desc=Make Some Gunpowder tool.dynamite.left=Place or retool a Bomb tool.dynamite.help=Gunpowder that 'xplodes\! Great fer 'xploding other galleons with 'xplosions\! tool.dynamite.explode=Light the fuse tool.dynamite.damage=Bruises\: tool.dynamite.damage.help=How much cuts and bruises should yer gunpowder make. tool.dynamite.delay=Time spent a-wasting away\: tool.dynamite.delay.help=How long yer fuse is. tool.dynamite.model=Thing o' clay\: tool.dynamite.remove=Go away on explode tool.hoverball.name=Flying fish tool.hoverball.desc=Create flyin' fishes tool.hoverball.left=Spawn or update a Hoverball tool.hoverball.help=The flyin' fish will do as you say, like a sea dog tool.hoverball.up=Skywards tool.hoverball.down=Sink tool.hoverball.key=Leave 'er on tool.hoverball.speed=Knots\: tool.hoverball.speed.help=The flyin' fish will move when you command it tool.hoverball.resistance=Sea slowness\: tool.hoverball.resistance.help=How stiff do ye want yer flyin' fish? tool.hoverball.strength=Pow'r tool.hoverball.strength.help=If da ball ain't weak it'll hold heavy treasure without bustin'. tool.hoverball.model=Thing o' clay\: tool.nocollide.name=Ghost tool.nocollide.desc=Make two of yer propellers nay smash tool.nocollide.left=Select an object t' begin a No Collide constraint tool.nocollide.left_1=Select an object t' apply th' No Collide constraint tool.nocollide.right=Make an object 'ave no collisions wit' anythin' but th' world tool.nocollide.reload=Clear all No Collide constraints tool.remover.name=Throw it starboard tool.remover.desc=Throw the thingies starboard\! tool.remover.left=Remove yer selected object tool.remover.right=Remove selected object 'n all objects constrained t' it tool.remover.reload=Clear all constraints on selected object tool.thruster.name=Sails an' wind tool.thruster.desc=A wee bit o' gunpowder, that can push yer booty forwards and back. tool.thruster.left=Attach or update a Thruster tool.thruster.model=Thing o' clay\: tool.thruster.effect='Fect\: tool.thruster.sound=Noise\: tool.thruster.force=Sail Wind\: tool.thruster.force.help=How much gunpowder ye want tool.thruster.forward=Full ahead tool.thruster.back=Full astern tool.thruster.toggle=Leave 'er on tool.thruster.toggle.help=Normally ye light the gunpowder to keep it going bang. If ye want ye can tell a crewmate to keep it lit, until you want it otherwise. tool.thruster.collision=Allow yer collisions tool.thruster.damagable=Explode when tampered with thrustereffect.none=Nothin' thrustereffect.flames=Burns 'ye thrustereffect.plasma=Plasma thrustereffect.magic=Voodoo thrustereffect.rings=Circlez thrustereffect.smoke=Smoke thrustersounds.none=None thrustersounds.steam=Water Smoke thrustersounds.zap=Thunder Zaps thrustersounds.beam=Thunder Beam thrustersounds.elevator=Hoister thrustersounds.energy=Lightnin' thrustersounds.ring=Ring Flutter thrustersounds.resonance=Resonance thrustersounds.dropship=Drop Yar Ship thrustersounds.machine=Little Boat tool.lamp.name=Lantern tool.lamp.desc=Directional light source that casts shadows tool.lamp.left=Place or update a Lamp tool.lamp.right=Copy settings of a Lamp tool.lamp.fov=Telescope size\: tool.lamp.distance=Expanse\: tool.lamp.brightness=Brightness\: tool.lamp.color=Color\: tool.lamp.toggle=Leave 'er on tool.lamp.model=Thing o' clay\: tool.lamp.key=Leave 'er on lamptexture.default=Ye Basics lamptexture.slit=Hatch lamptexture.circles=Circles lamptexture.window=Porthole lamptexture.logo=Flag lamptexture.gradient=Gradient lamptexture.bars=Barrrs lamptexture.techdemo=Techdemo lamptexture.soft=Soft lamptexture.hard=Hard lamptexture.caustics=Caustics lamptexture.square=Square lamptexture.camera=Magic eye lamptexture.view=View tool.light.name=Control da big light in da sky tool.light.desc=Where da light comes from tool.light.left=Tie or retool a Latern' tool.light.right=Create a Latern' without a rope tool.light.ropelength=Slack\: tool.light.color=Lantern color\: tool.light.brightness=Brightness\: tool.light.size=Size\: tool.light.toggle=Leave 'er on tool.light.key=Leave 'er on tool.light.noworld=Light No Worlds tool.light.nomodels=Dern't Light Models tool.wheel.name=Wheel tool.wheel.desc=A cartwheel that yer can turni'n on an' off tool.wheel.left=Attach a Wheel tool.wheel.right=Update a Wheel with new settin's tool.wheel.use=Change wheel direction tool.wheel.forward=Full ahead tool.wheel.reverse=Full astern tool.wheel.model=Cartwheel Looks\: tool.wheel.torque=Force of turn\: tool.wheel.forcelimit=Sturdiness\: tool.wheel.forcelimit.help=Yer holdin' will snap once it reaches th's limit. tool.wheel.friction=Rub\: tool.wheel.nocollide=Don't shipwreck into the attached object tool.wheel.toggle=Switch over mode tool.button.name=Knob tool.button.desc=A button that ye can press which simulates the press o' a key. tool.button.left=Tie or retool a Knob tool.button.right=Give rise t' th' Button tool.button.model=Knob Looks\: tool.button.key=Key t' simulate tool.button.text=Tag\: tool.button.toggle=Switch over mode tool.button.toggle.help=The knob will switch over between on an' off, instead of having to be held down by yer hand. tool.emitter.name=Emitter tool.emitter.desc=Dispenses different rum types tool.emitter.left=Place or retool an Emitter tool.emitter.right=Tie on an Emitter tool.emitter.key=Leave 'er on tool.emitter.delay=Time spent a-wasting away\: tool.emitter.toggle=Leave 'er on tool.emitter.starton=Work Now tool.emitter.scale=Scale\: tool.emitter.scale.help=Effect scale if th' effect supports it. effecttype.smoke=Generic Smoke effecttype.sparks=Flyin' Shards O' Metal effecttype.stunstick=Stunstick Impact effecttype.manhack=Manhack Sparks effecttype.blood=Blood Spray effecttype.strider=Blood o' Strider Sprayin' effecttype.pistol=Lead stot effecttype.rifle=Rifle Shells effecttype.shotgun=Grape shot effecttype.cball_explode=Combine Ball Sparks effecttype.cball_bounce=Combine Ball Bounce effecttype.thumperdust=Thumper Dust effecttype.ar2impact=AR2 Impact effecttype.ar2explosion=AR2 Explosion effecttype.explosion=Boom effecttype.helicoptermegabomb=Flying Boom effecttype.waterexplosion=Water Surface Explosion effecttype.watersplash=Splash effecttype.dirtywatersplash=Dirty Splash effecttype.glassimpact=Glass Impact effecttype.bloodimpact=Blood Impact effecttype.muzzleeffect=Muzzle Flash tool.faceposer.name=Face Mover tool.faceposer.desc=Smash the phiz of NPCs and Ragdolls tool.faceposer.left=Apply selected expression tool.faceposer.right=Select t' manipulate with Face Poser tool.faceposer.randomize=Faithful gambling tool.faceposer.scale=Bend Scale\: tool.faceposer.scale.help=The phyz will look like smash if you set this to high. Leave it at 1 if yer too drunk\! tool.faceposer.too_many_flexes=This model be havin' too many flex controllers. The followin' settings ain't changeable. faceposer.clear=Clear faceposer.openeyes=Open Thar Eyes faceposer.closeeyes=Closeth Thar Eyes faceposer.angryeyebrows=Piss Them Off faceposer.normaleyebrows=Normal Eyebrows faceposer.sorryeyebrows=Sawrry faceposer.grin=Grin faceposer.sad=Sad faceposer.smile=Cheerings tool.finger.name=Finger snapper tool.finger.desc=Snap the fingers of an NPC or Ragdoll tool.finger.left=Apply th' selected settin's tool.finger.right=Select to manipulate with Finger Poser tool.finger.restrict_axis=Restrict snapping tool.finger.lefthand=Port hand tool.finger.righthand=Starboard hand tool.material.name=Material tool.material.desc=Change th' material of an object tool.material.help=Paint to apply\: tool.material.left=Apply a layer paint to yer object tool.material.right=Copy th' object's paint tool.material.reload=Clear the object's paint tool.trails.name=Fireflies tool.trails.desc=Attach a smelly sock on yer tub tool.trails.left=Apply a trail to yer object tool.trails.right=Clear an object's trail tool.trails.length=How fa'a th'e smell should g'o\: tool.trails.startsize=How stinky in yer front\: tool.trails.endsize=How stinky in yer back\: tool.trails.color=Trail Color\: trail.plasma=Plasma trail.tube=Tube trail.electric=Witchcraft trail.smoke=Smoke trail.laser=Space Beam trail.physbeam=Beam o Movin' trail.love=Love Signs trail.lol=DED trail.beam001_blu=BLU Tube trail.beam001_red=RED Tube trail.beam001_white=White Tube trail.arrowtrail_blu=BLU Arrow Trail trail.arrowtrail_red=RED Arrow Trail trail.repair_claw_trail_blue=BLU Wave trail.repair_claw_trail_red=RED Wave trail.australiumtrail_red=Australium trail.beam_generic01=Standard tool.inflator.name=Stuffer tool.inflator.desc=Stuffs a ragdoll or NPC tool.inflator.left=Make a body part fatter tool.inflator.right=Make a body part thinner tool.inflator.reload=Reset all th' body parts to original scale tool.duplicator.name=Do-purloin tool.duplicator.desc=Steal and take for Garry's Mod\! tool.duplicator.left=Paste duplication tool.duplicator.right=Copy contraption tool.duplicator.showsaves=Show Valuables Storehouse tool.creator.name=Maker tool.creator.desc=A generic child beget. It makes things. That's all ya need to know. tool.creator.left=Create th' object tool.physprop.name=Physical Properties tool.physprop.desc=Change the tub behavior tool.physprop.gravity=Enable Gravity tool.physprop.material=Looks\: tool.physprop.left=Apply selected Physical Properties to yer object physprop.metalbouncy=Metal Bouncy physprop.metal=Iron physprop.dirt=Muck physprop.slime=Slime physprop.wood=Timber physprop.glass=Glass physprop.concrete=Concrete physprop.ice=Ice physprop.rubber=Rubber physprop.paper=Map fiber physprop.flesh=Flesh physprop.superice=Super Ice physprop.superbouncy=Super Bouncy tool.eyeposer.name=Eye Mover tool.eyeposer.desc=Change gold look of ragdoll or NPC's tool.eyeposer.left=Make peepers gaze at a specific point tool.eyeposer.left_use=Make peepers gaze at ye tool.eyeposer.right=Adjust the position o' peepers usin' the tool control panel tool.eyeposer.reload=Reset the position o' peepers tool.eyeposer.strabismus=Strabismus\: tool.eyeposer.size_eyes=Size o' all peepers\: tool.eyeposer.size_eyes.help=This be a global settin' that affects all ragdolls and NPCs. Use yer Middle Mouse Click to reset. tool.camera.name=Magic eye tool.camera.desc=Bring yar pocket eyes tool.camera.left=Bring yar pocket eye tool.camera.right=Place a tracking Camera tool.camera.static=Static Camera tool.camera.static.help=Makes yer camera unmovable. tool.camera.key=Magic eye Key tool.colour.name=Color tool.colour.desc=Change yar tub, eyefeast color tool.colour.left=Paint yer object tool.colour.right=Copy the paint of an object tool.colour.reload=Reset the paint of an object tool.colour.color=Color\: tool.colour.mode=Render Mode\: tool.colour.fx=Render FX\: rendermode.normal=Normal rendermode.glow=Glow rendermode.worldglow=World Glow rendermode.transadd=Transparent - Add rendermode.transalpha=Transparent - Alpha rendermode.transcolor=Transparent - Colour rendermode.transtexture=Transparent - Texture rendermode.transalphaadd=Transparent - Alpha Add renderfx.none=None renderfx.pulseslow=Pulse Slow renderfx.pulsefast=Pulse Fast renderfx.pulseslowwide=Pulse Slow Wide renderfx.pulsefastwide=Pulse Fast Wide renderfx.fadeslow=Fade Slow renderfx.fadefast=Fade Fast renderfx.solidslow=Solid Slow renderfx.solidfast=Solid Fast renderfx.strobeslow=Strobe Slow renderfx.strobefast=Strobe Fast renderfx.strobefaster=Strobe Faster renderfx.flickerslow=Flicker Slow renderfx.flickerfast=Flicker Fast renderfx.distort=Distort renderfx.hologram=Mirage renderfx.pulsefastwider=Pulse Fast Wide tool.paint.name=Bucket o' color tool.paint.desc=Gum up decals on yar island tool.paint.texture=Materi-ale tool.paint.left=Paint decals with a fast fire rate tool.paint.right=Paint decals with a slow fire rate tool.paint.reload=Clear decals from yer object tool.leafblower.name=air movin tool.leafblower.desc=This tool be th' most important aspect o' Garry's Mod tool.leafblower.0=Left click t' blow