texturize_pp=Text\u00farova\u0165 overlay_pp=Prekrytie overlay_pp.desc=Polo\u017e\u00ed materi\u00e1l cez tvoju obrazovku. overlay_pp.refract=Mno\u017estvo l\u00e1mania svetla\: overlay_pp.binocoverlay=Binokul\u00e1rne prekrytie overlay_pp.waterfall=Vodop\u00e1d overlay_pp.jelly=\u017delat\u00edna overlay_pp.stainedglass=Vitr\u00e1\u017ee overlay_pp.statis=Nehybnos\u0165 overlay_pp.shield=\u0160t\u00edt overlay_pp.froested=Zamrazen\u00fd overlay_pp.tankglass=Palivov\u00e1 n\u00e1dr\u017e overlay_pp.waves=Vlny overlay_pp.fisheye=Rybie oko overlay_pp.rendertarget=Cie\u013e vykres\u013eovania overlay_pp.strider_pinch_dudv=\u0160tipkov\u00e9 skreslenie overlay_pp.teleport=Teleport overlay_pp.teleport2=Teleport 2 overlay_pp.teleport3=Teleport 2 overlay_pp.tvnoise=Hlas TV overlay_pp.water_warp01=Voda overlay_pp.jarate=Jarate overlay_pp.invuln_overlay_red=\u010cerven\u00fd Uber overlay_pp.invuln_overlay_blu=Modr\u00fd Uber overlay_pp.water_warp=Voda overlay_pp.bleed_overlay=Krv\u00e1canie overlay_pp.bombinomicon_distortion=Rota\u010dn\u00e9 skreslenie overlay_pp.dodge_overlay=\u00dahyb overlay_pp.distortion_normal=Skreslenie # Shaders shaders_pp=Shadery bloom_pp=\u017diara bloom_pp.desc=Toto nemus\u00ed fungova\u0165 na tvojom syst\u00e9me - potrebuje to nov\u0161iu grafick\u00fa kartu. bloom_pp.enable=Umo\u017eni\u0165 bloom_pp.passes=Mno\u017estvo prechodov\: bloom_pp.darken=Sila ztmavenia\: bloom_pp.multiply=N\u00e1sobi\u010d\: bloom_pp.blurx=Horizont\u00e1lna rozmanos\u0165\: bloom_pp.blury=Vertik\u00e1lna rozmazanos\u0165\: bloom_pp.multiplier=Multiplik\u00e1tor farby\: bloom_pp.color=Farba\: colormod_pp=Farebn\u00e9 modifik\u00e1cie colormod_pp.desc=Uprav\u00ed farby obrazovky. colormod_pp.enable=Umo\u017eni\u0165 colormod_pp.brightness=Jas\: colormod_pp.contrast=Kontrast\: colormod_pp.color=Multiplik\u00e1tor farby\: colormod_pp.color_add=Prida\u0165 farbu\: colormod_pp.color_multiply=N\u00e1sobenie farby\: colormod_pp.invert=Invertova\u0165 farbu\: sobel_pp=Sobel sobel_pp.desc=Zv\u00fdrazn\u00ed v\u0161etky hrany. sobel_pp.enable=Umo\u017eni\u0165 sobel_pp.threshold=Pr\u00e1h\: toytown_pp=Meste\u010dko hra\u010diek toytown_pp.desc=Tie\u017e zn\u00e1my ako Tilt Shift, ke\u010f je pou\u017eit\u00fd spr\u00e1vne, m\u00f4\u017ee va\u0161a sc\u00e9na vyzera\u0165 ako miniat\u00farne. toytown_pp.enable=Umo\u017eni\u0165 toytown_pp.passes=Prechody\: toytown_pp.height=V\u00fd\u0161ka\: sunbeams_pp=Slne\u010dn\u00e9 l\u00fa\u010de sunbeams_pp.desc=Vytvor\u00ed il\u00faziu priestorov\u00fdch l\u00fa\u010dov svetla vych\u00e1dzaj\u00facich zo slnka. sunbeams_pp.enable=Umo\u017eni\u0165 sunbeams_pp.multiply=Hra pre viac hr\u00e1\u010dov\: sunbeams_pp.darken=Sila ztmavenia\: sunbeams_pp.size=Velkos\u0165 slnka\: sharpen_pp=Zaostri\u0165 sharpen_pp.desc=Zaostr\u00ed v\u0161etko na obrazovke. sharpen_pp.enable=Umo\u017eni\u0165 sharpen_pp.distance=Vzdialenos\u0165\: sharpen_pp.contrast=Kontrast\: # Effects effects_pp=Efekty stereoscopy_pp=Prostorov\u00fd obraz stereoscopy_pp.desc=Garry's Mod v nepravej 3D\! stereoscopy_pp.enable=Umo\u017eni\u0165 stereoscopy_pp.size=Velkos\u0165\: superdof_pp=Super - Hlbka ostrosti superdof_pp.title=Super Hlbka Ostrosti superdof_pp.settings=Nastavenia superdof_pp.size=Ve\u013ekos\u0165 rozostrenia\: superdof_pp.distance=Ohniskov\u00e1 vzdialenos\u0165\: superdof_pp.distance.tooltip=Ohniskov\u00e1 vzdialenos\u0165. M\u00f4\u017eete tie\u017e klikn\u00fa\u0165 kamko\u013evek na obrazovku pre zaostrenie na dan\u00fd bod. superdof_pp.adv=Roz\u0161\u00edren\u00e9 superdof_pp.passes=Prechody\: superdof_pp.shape=Tvar\: superdof_pp.radials=Radi\u00e1ly\: superdof_pp.render=Vykreslenie superdof_pp.screenshot=Urobi\u0165 screenshot superdof_pp.5hint=Skry toto okno na 5 sek\u00fand (Aby si mohol urobi\u0165 obr\u00e1zok so Steamom) frame_blend_pp=Mie\u0161anie sn\u00edmkov frame_blend_pp.desc=Toto je druh rozmazania pohybom pou\u017e\u00edvan\u00fd v softv\u00e9roch pre \u00fapravu vide\u00ed. frame_blend_pp.desc2=Upozornenie\: T\u00fdm sa zn\u00ed\u017eia tvoje FPS. frame_blend_pp.enable=Umo\u017eni\u0165 frame_blend_pp.frames=R\u00e1my\: frame_blend_pp.shutter=Uz\u00e1vierky\: motion_blur_pp=Nahromaden\u00e9 rozmazanie pri pohybe motion_blur_pp.desc=Vytv\u00e1ra hrub\u00fd efekt rozostrenia pri pohybe zapomoc\u00ed vykreslenie poslednej sn\u00edmky cez s\u00fa\u010dasn\u00fd. motion_blur_pp.enable=Umo\u017eni\u0165 motion_blur_pp.add_alpha=Prid\u00e1 transparentnos\u0165\: motion_blur_pp.draw_alpha=Nakresl\u00ed transparentnos\u0165\: motion_blur_pp.delay=Oneskoren\u00e9 zachyt\u00e1vanie sn\u00edmkov\: dof_pp=H\u013abka ostrosti dof_pp.desc=Rob\u00ed pozadie rozostren\u00e9. dof_pp.enable=Umo\u017eni\u0165 dof_pp.spacing=Rozostupy medzi uzlami\: dof_pp.start_distance=Za\u010diato\u010dn\u00e1 uzlov\u00e1 vzdialenos\u0165\: texturize_pp.plain=Oby\u010dajn\u00fd texturize_pp.pattern1=Mrie\u017ekov\u00fd vzor texturize_pp.rainbow=D\u00faha texturize_pp.lines=\u010ciary texturize_pp.pinko=Pinko texturize_pp.squaredo=Squaredo