Hint_Annoy1=Bu ipu\u00e7lar\u0131n\u0131 \u0130\u00c7ER\u0130K MEN\u00dcS\u00dc'nden kald\u0131rabilirsiniz Hint_Annoy2=%+menu_context% tu\u015funa bas\u0131l\u0131 tutun, ekran\u0131n \u00fcst k\u0131sm\u0131ndaki \u00c7\u0130Z\u0130M'e t\u0131klay\u0131n ve \u0130PU\u00c7LARI'n\u0131n se\u00e7imini kald\u0131r\u0131n Hint_OpeningMenu=OLU\u015eUM MEN\u00dcS\u00dc'n\u00fc a\u00e7mak i\u00e7in %+menu% tu\u015funu bas\u0131l\u0131 tutun Hint_OpeningContext=\u0130\u00c7ER\u0130K MEN\u00dcS\u00dc'n\u00fc a\u00e7mak i\u00e7in %+menu_context% tu\u015funu bas\u0131l\u0131 tutun Hint_ContextClick=Ayr\u0131ca, \u0130\u00c7ER\u0130K MEN\u00dcS\u00dc a\u00e7\u0131kken ekrana t\u0131klayarak ALETLER'i de kullanabilirsiniz Hint_PhysgunFreeze=Bir nesneyi veya bir cesedin uzvunu dondurmak i\u00e7in sa\u011f t\u0131klay\u0131n Hint_PhysgunUnfreeze=Tekrar tutarak veya bakarken %+reload% tu\u015funa basarak donmay\u0131 \u00e7\u00f6z\u00fcn. T\u00fcm\u00fcn\u00fc \u00e7\u00f6zmek i\u00e7in %+reload% tu\u015funa iki kez bas\u0131n. Hint_PhysgunUse=Fizik Silah\u0131yla nesneleri %+use% tu\u015funu bas\u0131l\u0131 tutarak d\u00f6nd\u00fcrebilirsiniz. Hint_VehicleView=Birinci ve \u00fc\u00e7\u00fcnc\u00fc \u015fah\u0131s aras\u0131nda ge\u00e7i\u015f yapmak i\u00e7in %+duck% kullan\u0131n Hint_ColorRoom=Beyaz odan\u0131n rengini renk aletini kullanarak de\u011fi\u015ftirin\! Hint_EditingSpawnlists=Olu\u015fum listelerinizi simgeleri s\u00fcr\u00fckleyip b\u0131rakarak veya listeler aras\u0131 b\u0131rakarak d\u00fczenleyebilirsiniz\! Hint_EditingSpawnlistsSave=Olu\u015fum listelerinizde yap\u0131lan de\u011fi\u015fiklikleri kaydetmek i\u00e7in "De\u011fi\u015fiklikleri Kaydet"e bas\u0131n\! hint.unfrozeX=%i nesne \u00e7\u00f6z\u00fcld\u00fc hint.undoneX="%s" geri al\u0131nd\u0131 hint.hitXlimit="%s" s\u0131n\u0131r\u0131na ula\u015ft\u0131n\u0131z\! hint.cleanedX=T\u00fcm "%s" olu\u015fumlar\u0131 temizlendi