"Help" { "coop" { "text" "coop: When set to 1 players play against the computer, set to 0 means its deathmatch style" } "deathmatch" { "text" "deathmatch: When set to 1 players play against each other" } "decalfrequency" { "text" "decalfrequency: the time in seconds between being able to paint a new decal" } "edgefriction" { "text" "edgefriction: set friction between players and walls or objects. Default:2" } "mp_allowmonsters" { "text" "mp_allowmonsters:enable monsters in multiplayer mode. Default:0 " } "mp_autocrosshair" { "text" "mp_autocrosshair:enable aiming assistance for clients. Default:1" } "mp_chattime" { "text" "mp_chattime: the time in seconds to spend at the intermission screen. Default:10" } "mp_consistency" { "text" "mp_consistency: Force file consistency for certain files on the client. Default:1" } "mp_falldamage" { "text" "mp_falldamage:enable realistic falling damage. Default:0" } "mp_flashlight" { "text" "mp_flashlight:enable flashlights for clients. Default:0" } "mp_footsteps" { "text" "mp_footsteps:enable footstep sounds. Default:1" } "mp_forcerespawn" { "text" "mp_forcerespawn:enable automatic forced respawns for players. Default:1" } "mp_fraglimit" { "text" "mp_fraglimit:set the maximum number of frags (by any single player) between map changes. Default:0 (disabled)" } "mp_fragsleft" { "text" "mp_fragsleft: if mp_fraglimit is set, the number of frags left before map change. READ-ONLY" } "mp_friendlyfire" { "text" "mp_friendlyfire:enable friendly fire in teamplay mode. Default:0" } "mp_logfile" { "text" "mp_logfile:enable logging during multiplayer. Default:0" } "mp_teamlist" { "text" "mp_teamlist: The model name for the different teams. Default:hgrunt;scientist" } "mp_teamplay" { "text" "mp_teamplay: set teamplay mode flags. Default:0" } "mp_timeleft" { "text" "mp_timeleft: if mp_timelimit is set, the time left in seconds before map change. READ-ONLY" } "mp_timelimit" { "text" "mp_timelimit: set the time (in minutes) between map changes. Default:30" } "mp_weaponstay" { "text" "mp_weaponstay: enables whether weapons remain or not after being picked up or not. Default:0" } "pausable" { "text" "pausable:enable whether or not clients can pause server game. Default:0" } "sv_accelerate" { "text" "sv_accelerate:set player acceleration. Default:10" } "sv_aim" { "text" "sv_aim:enable aiming assistance for clients. Default:0 " } "sv_airaccelerate" { "text" "sv_airaccelerate:set in-air acceleration for a server (higher makes it easier to move while flying through the air or jumping. Default:10" } "sv_airmove" { "text" "sv_airmove:enable clients ability to move in air. Default:1" } "sv_allowupload" { "text" "sv_allowupload: allow clients to upload decals to the server. Default:1" } "sv_bounce" { "text" "sv_bounce: enable bounce pads. Default:1" } "sv_cheats" { "text" "sv_cheats: enable cheats on the server. Default:0" } "sv_clienttrace" { "text" "sv_clienttrace:set client bounding box size (for collisions, not clipping). Default:3.5" } "sv_clipmode" { "text" "sv_clipmode:set client clipping mode. Default:0" } "sv_contact" { "text" "sv_contact: the contact details for the server admin." } "sv_friction" { "text" "sv_friction: sets the friction on the server. Default:4" } "sv_gravity" { "text" "sv_gravity:set gravity (lower is less gravity, higher jumps). Default:800" } "sv_maxrate" { "text" "sv_maxrate:set the max data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value over 10000 defaults to 10000. Default:0" } "sv_maxspeed" { "text" "sv_maxspeed:set max player speed (for ALL clients). Default:270" } "sv_minrate" { "text" "sv_minrate: set the min data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value under 500 defaults to 500. Default:0" } "sv_password" { "text" "sv_password: set server password, 0 means disabled. Default:0" } "sv_proxies" { "text" "sv_proxies: set number of proxies that can connect to the server. 0 means none, 1 means master proxy only, other values are experimental. Default:1" } "sv_stepsize" { "text" "sv_stepsize:set monster and player automatic step-up size (larger values allow auto-climbing of steeper slopes). Default:18" } "sv_stopspeed" { "text" "sv_stopspeed:set the speed at which the server considers a player as beginning to stop (used for prediction). Default:100" } "sv_voiceenable" { "text" "sv_voiceenable: enabled voice to be used on the server. Default:1" } "sv_wateraccelerate" { "text" "sv_wateraccelerate: set in-water acceleration. Default:10" } "sv_waterfriction" { "text" "sv_waterfriction: set friction under water. Default:1" } }