tool.presets=\u00d6n Ayarlar\: tool.model=Model\: tool.key_bind=Tu\u015f Ayar\u0131\: tool.effect=Efekt\: tool.forcelimit=Kuvvet S\u0131n\u0131r\u0131\: tool.forcelimit.help=Kuvvet miktar\u0131 bundan b\u00fcy\u00fck ise ba\u011flant\u0131 k\u0131r\u0131lacak. K\u0131r\u0131lmamas\u0131 i\u00e7in 0'a ayarlay\u0131n. tool.torquelimit=Tork S\u0131n\u0131r\u0131\: tool.torquelimit.help=Tork kuvveti miktar\u0131 bundan fazla olursa ba\u011flant\u0131 bozulur. K\u0131r\u0131lmamas\u0131 i\u00e7in 0 olarak ayarlay\u0131n. tool.nocollide=\u00c7arp\u0131\u015fma \u00d6nleyici tool.nocollide.help=Bu, iki nesnenin birbirlerine \u00e7arpmamalar\u0131n\u0131 sa\u011flayacak. tool.hingefriction=Mente\u015fe S\u00fcrt\u00fcnmesi\: tool.hingefriction.help=Daha fazla s\u00fcrt\u00fcnme, daha fazla s\u0131n\u0131rlama demektir. E\u011fer emin de\u011filseniz bunu 0'a al\u0131n. tool.toggle=A\u00e7/Kapat tool.toggle.help=Se\u00e7ildi\u011finde, eylem yaln\u0131zca tu\u015fa bas\u0131l\u0131 tutuldu\u011funda de\u011fil, d\u00fc\u011fmeye bas\u0131ld\u0131\u011f\u0131nda da de\u011fi\u015fecektir. preset.default=Varsay\u0131lan preset.edit=\u00d6n Ayarlar\u0131 D\u00fczenle preset.add=Mevcut ayarlar\u0131 \u00f6n ayar olarak ekle preset.saveas_title=Yeni bir \u00f6n ayar kaydet preset.saveas_desc=Yeni \u00f6n ayar\u0131n ad\u0131n\u0131 girin preset.exists_title=Ad \u00c7ak\u0131\u015fmas\u0131\: preset.exists_desc=Bu ada sahip bir \u00f6n ayar zaten var\! \u00dczerine yazmak istiyor musunuz? preset.editor=\u00d6n Ayar D\u00fczenleyici preset.close=Kapat preset.addnew=Ekle preset.save=Se\u00e7ili \u00f6n ayardaki de\u011fi\u015fiklikleri kaydet preset.delete=Se\u00e7ilmi\u015f \u00f6n ayar\u0131 sil preset.okay=Tamam preset.cancel=\u0130ptal Et preset.overwrite=\u00dczerine Yaz preset.rename=Se\u00e7ilen \u00f6n ayar i\u00e7in yeni isim se\u00e7in preset.addnew_field=Mevcut alet de\u011ferleriyle yeni bir \u00f6n ayar i\u00e7in bir ad se\u00e7in (d\u00fczenleyicide se\u00e7ili olan mevcut \u00f6n ayar\u0131n de\u011ferleri de\u011fil) preset.badname_title=K\u00f6t\u00fc \u00f6n ayar ad\u0131 preset.badname_desc=Ge\u00e7ersiz bir \u00f6n ayar ad\u0131 girdiniz\! \u00d6n ayar\u0131n\u0131z kaydedilmedi\! tool.axis.name=Eksen tool.axis.desc=Eksen ba\u011flant\u0131lar\u0131 olu\u015ftur tool.axis.help=Bir eksen ba\u011flant\u0131s\u0131 tekerlekleri arabaya ba\u011flar. Ba\u011flanan nesneler bir eksende d\u00f6nebilirler. Nesnelerin daha az d\u00f6nmesini sa\u011flamak i\u00e7in s\u00fcrt\u00fcnmeyi art\u0131rabilirsiniz. tool.axis.left=Otomatik hizalanan eksen ba\u011flant\u0131s\u0131 olu\u015fturmak i\u00e7in bir nesne se\u00e7in tool.axis.left_1=Nesneye bir eksen ba\u011flant\u0131s\u0131 ekle tool.axis.right=Eksen ba\u011flant\u0131s\u0131 ba\u015flatmak i\u00e7in bir nesne se\u00e7in tool.axis.right_1=Nesneye bir eksen ba\u011flant\u0131s\u0131 ekle tool.axis.reload=T\u00fcm eksen ba\u011flant\u0131lar\u0131n\u0131 kald\u0131r tool.ballsocket.name=Mafsal tool.ballsocket.desc=Mafsal ba\u011flant\u0131lar\u0131 olu\u015ftur tool.ballsocket.left=Mafsal ba\u011flant\u0131s\u0131 ba\u015flatmak i\u00e7in bir nesne se\u00e7 tool.ballsocket.left_1=Mafsal ba\u011flant\u0131s\u0131 olu\u015fturmak i\u00e7in ba\u015fka bir nesneye t\u0131klay\u0131n tool.ballsocket.reload=T\u00fcm mafsal ba\u011flant\u0131lar\u0131n\u0131 kald\u0131r tool.ballsocket.help=Bir mafsal ba\u011flant\u0131s\u0131 herhangi bir y\u00f6ne \u00f6zg\u00fcrce d\u00f6nebilir. tool.elastic.name=Elastik tool.elastic.desc=Elastik bir halat olu\u015ftur tool.elastic.left=Elastik ba\u011flant\u0131 olu\u015fturmak i\u00e7in bir nesne se\u00e7 tool.elastic.left_1=Nesneyi bir Elastik ba\u011flant\u0131s\u0131yla ba\u011fla tool.elastic.reload=T\u00fcm Elastik ba\u011flant\u0131lar\u0131 kald\u0131r tool.elastic.help=Uzay\u0131p k\u0131salabilen bir halat olu\u015fturur. Manc\u0131n\u0131klar ve bungee ipleri i\u00e7in m\u00fckemmel\! tool.elastic.constant=Esneklik\: tool.elastic.constant.help=Elasti\u011fin g\u00fcc\u00fc. Bu say\u0131 ne kadar b\u00fcy\u00fck ise elastik o kadar gergin olacak. tool.elastic.damping=Esneme\: tool.elastic.damping.help=Daha b\u00fcy\u00fck say\u0131 elasti\u011finde daha az s\u0131\u00e7ramaya neden olur. tool.elastic.rdamping=G\u00f6receli Esneme\: tool.elastic.rdamping.help=Hemen hemen yukar\u0131daki gibi. Eminim ki iki tercih olmas\u0131n\u0131n bir sebebi vard\u0131r. tool.elastic.width=Halat Kal\u0131nl\u0131\u011f\u0131\: tool.elastic.color=Renk\: tool.elastic.material=Halat Malzemesi\: tool.elastic.stretchonly=Yaln\u0131zca Esnetme tool.elastic.stretchonly.help=Bu etkinle\u015ftirilmezse elastik bir yay gibi davran\u0131r. Nesneler yakla\u015ft\u0131k\u00e7a onlar\u0131 iter. tool.hydraulic.name=Hidrolik tool.hydraulic.desc=Bir hidrolik denetleyicisi olu\u015ftur tool.hydraulic.left=Hidrolik ba\u011flant\u0131y\u0131 ba\u015flatmak i\u00e7in bir nesne se\u00e7in tool.hydraulic.left_1=Hidrolik ba\u011flant\u0131s\u0131yla bir nesneyi ba\u011fla tool.hydraulic.right=\u0130sabet y\u00fczeyine dik bir Hidrolik ba\u011flant\u0131s\u0131 olu\u015ftur tool.hydraulic.reload=T\u00fcm Hidrolik ba\u011flant\u0131lar\u0131 kald\u0131r tool.hydraulic.help=Bir hidrolik ba\u011flant\u0131s\u0131 iste\u011fe ba\u011fl\u0131 olarak uzar ve k\u0131sal\u0131r. tool.hydraulic.controls=Ge\u00e7i\u015f Tu\u015fu tool.hydraulic.addlength=Mesafe\: tool.hydraulic.addlength.help=Ge\u00e7i\u015f tu\u015funa bast\u0131\u011f\u0131n\u0131zda hidroli\u011finizin uzamas\u0131n\u0131 istedi\u011finiz mesafe. tool.hydraulic.speed=H\u0131z\: tool.hydraulic.speed.help=Bu, hidroli\u011fin \u00e7al\u0131\u015fmas\u0131n\u0131 istedi\u011finiz h\u0131z\u0131d\u0131r. tool.hydraulic.fixed=Sabit tool.hydraulic.fixed.help=Se\u00e7ilirse ba\u011flant\u0131n\u0131z ba\u011flant\u0131 noktas\u0131nda d\u00f6nemeyecektir. tool.hydraulic.width=Kal\u0131nl\u0131k\: tool.hydraulic.color=Renk\: tool.motor.name=Motor tool.motor.desc=Motor denetimi olu\u015ftur tool.motor.left=Bir Motor ba\u011flant\u0131s\u0131 i\u00e7in bir nesne se\u00e7 tool.motor.left_1=Motor ba\u011flant\u0131s\u0131n\u0131 uygula tool.motor.reload=T\u00fcm Motor ba\u011flant\u0131lar\u0131n\u0131 kald\u0131r tool.motor.help=Bir Motor bir pervane veya bir tekerlek gibi tek bir eksende d\u00f6nen bir denetimdir. Motoru sadece bir tu\u015fa bas\u0131l\u0131 tutarken \u00e7al\u0131smas\u0131n\u0131 sa\u011flayabilir veya bir tu\u015f ile a\u00e7\u0131l\u0131p kapanmas\u0131n\u0131 sa\u011flayabilirsiniz. tool.motor.numpad1=\u0130leri tool.motor.numpad2=Geri tool.motor.torque=Tork\: tool.motor.forcetime=Kuvvet S\u00fcresi\: tool.motor.forcetime.help=Kuvvetin uygulanaca\u011f\u0131 sabit s\u00fcre. S\u0131n\u0131rlama olmamas\u0131 i\u00e7in 0 yap\u0131n. tool.muscle.name=Kas tool.muscle.desc=Kas denetimi olu\u015ftur tool.muscle.left=Bir Kas ba\u011flant\u0131s\u0131 ba\u015flatmak i\u00e7in bir nesne se\u00e7 tool.muscle.left_1=Bir Kas ba\u011flant\u0131s\u0131 ile nesneyi ba\u011fla tool.muscle.right=Vuru\u015f y\u00fczeyine dik bir Kas ba\u011flant\u0131s\u0131 olu\u015ftur tool.muscle.reload=T\u00fcm Kas ba\u011flant\u0131lar\u0131n\u0131 kald\u0131r tool.muscle.help=Kas denetimi, s\u00fcrekli geni\u015fleyen veya daralan bir \u00e7ubuktur. tool.muscle.numpad=Ge\u00e7i\u015f Tu\u015fu tool.muscle.length=Geni\u015fleme\: tool.muscle.length.help=Kas\u0131n\u0131z\u0131n geni\u015flemesini veya daralmas\u0131n\u0131 istedi\u011finiz boyut. tool.muscle.period=H\u0131z\: tool.muscle.period.help=Kas denetiminizin ne kadar h\u0131zl\u0131 geni\u015flemesi veya daralmas\u0131 gerekti\u011fi. tool.muscle.fixed=Sabit tool.muscle.fixed.help=Se\u00e7ilirse ba\u011flant\u0131n\u0131z ba\u011flant\u0131 noktas\u0131nda d\u00f6nemeyecektir. tool.muscle.width=Kal\u0131nl\u0131k\: tool.muscle.starton=Ba\u015flat tool.muscle.starton.help=Se\u00e7ildi\u011fi takdirde kas olu\u015fturuldu\u011fu anda aktif hale getirilecektir. tool.muscle.color=Renk\: tool.pulley.name=Makara tool.pulley.desc=Bir makara denetimi olu\u015ftur tool.pulley.left=Bir Makara ba\u011flant\u0131s\u0131 ba\u015flatmak i\u00e7in bir nesne se\u00e7 tool.pulley.left_1=\u0130lk ba\u011flant\u0131 noktas\u0131 i\u00e7in bir d\u00fcnya konumu se\u00e7 tool.pulley.left_2=\u0130kinci ba\u011flant\u0131 noktas\u0131 i\u00e7in bir d\u00fcnya konumu se\u00e7 tool.pulley.left_3=Makara ba\u011flant\u0131s\u0131n\u0131 bitirmek i\u00e7in ikinci bir nesne se\u00e7 tool.pulley.reload=T\u00fcm Makara ba\u011flant\u0131lar\u0131n\u0131 kald\u0131r tool.pulley.help=Makara, ortas\u0131ndan iki ayr\u0131 noktaya ba\u011flanm\u0131\u015f bir halat\u0131n serbest\u00e7e hareket etti\u011fi bir denetimdir. tool.pulley.rigid=Sabit tool.pulley.rigid.help=Se\u00e7ildi\u011finde halat kat\u0131 bir \u00e7ubuk gibi olur, ba\u011fl\u0131 nesneleri hem iter hem de \u00e7eker. tool.pulley.width=Kal\u0131nl\u0131k\: tool.pulley.color=Renk\: tool.rope.name=Halat tool.rope.desc=Bir halat olu\u015ftur tool.rope.left=Bir Halat ba\u011flant\u0131s\u0131 i\u00e7in herhangi bir yere t\u0131kla tool.rope.left_1=Halat ba\u011flant\u0131s\u0131n\u0131 bitirmek i\u00e7in herhangi bir yere t\u0131kla tool.rope.right=Halat ba\u011flant\u0131s\u0131n\u0131 uzat tool.rope.reload=T\u00fcm Halat ba\u011flant\u0131lar\u0131n\u0131 kald\u0131r tool.rope.help=Bildi\u011fimiz halat. \u0130ki nesneyi birbirine ba\u011flayan bir halatt\u0131r veya \u015fey de yapabilirsin... Anlars\u0131n ya... Duvara k\u00fcf\u00fcr de yazabilirsin. tool.rope.rigid=Sabit tool.rope.rigid.help=Se\u00e7ildi\u011finde halat kat\u0131 bir \u00e7ubuk gibi olur, ba\u011fl\u0131 nesneleri hem iter hem de \u00e7eker. tool.rope.width=Kal\u0131nl\u0131k\: tool.rope.addlength=Fazladan Uzunluk\: tool.rope.addlength.help=Halat\u0131n daha s\u0131k\u0131 veya gev\u015fek olmas\u0131n\u0131 isterseniz, bu de\u011feri de\u011fi\u015ftirebilirsiniz. tool.rope.color=Renk\: ropematerial.rope=Halat ropematerial.cable=Kablo ropematerial.xbeam=X I\u015f\u0131n\u0131 ropematerial.laser=K\u0131rm\u0131z\u0131 Lazer ropematerial.electric=Mavi Elektrik ropematerial.physbeam=Fizik I\u015f\u0131n\u0131 ropematerial.hydra=Hidra tool.slider.name=Kayd\u0131r\u0131c\u0131 tool.slider.desc=Bir Kayd\u0131r\u0131c\u0131 olu\u015ftur tool.slider.left=Kayd\u0131r\u0131c\u0131 ba\u011flant\u0131s\u0131 olu\u015fturmak i\u00e7in bir nesne se\u00e7 tool.slider.left_1=Kayd\u0131r\u0131c\u0131 ba\u011flant\u0131s\u0131yla nesneyi ba\u011fla tool.slider.right=\u0130sabet y\u00fczeyine dik bir Kayd\u0131r\u0131c\u0131 ba\u011flant\u0131s\u0131 olu\u015ftur tool.slider.reload=T\u00fcm Kayd\u0131r\u0131c\u0131 ba\u011flant\u0131lar\u0131n\u0131 kald\u0131r tool.slider.help=Kayd\u0131r\u0131c\u0131, nesnenin sadece tek bir eksende hareket edebilmesini sa\u011flar. S\u00fcrg\u00fcl\u00fc kap\u0131 gibi. tool.slider.width=Kal\u0131nl\u0131k\: tool.slider.color=Renk\: tool.weld.name=Sabitleme tool.weld.desc=Bir \u015feyleri birbirine sabitle tool.weld.left=Sabitleme ba\u011flant\u0131s\u0131 i\u00e7in bir nesne se\u00e7 tool.weld.left_1=Sabitleme ba\u011flant\u0131s\u0131 ile nesneyi sabitle tool.weld.right=Kolay Sabitleme ba\u011flant\u0131s\u0131na ba\u015flamak i\u00e7in bir nesne se\u00e7 tool.weld.right_1=Sabitleme ba\u011flant\u0131s\u0131 ile nesneyi sabitle tool.weld.right_2=Nesneyi yerle\u015ftirmeyi bitir tool.weld.reload=T\u00fcm Sabitleme ba\u011flant\u0131lar\u0131n\u0131 kald\u0131r tool.weld.help=Bir sabitleme iki nesneyi birbirlerine sabitler. Sa\u011f t\u0131klayarak kolay sabitlemeyi kullanabilirsiniz. Kolay sabitleme bir nesneyi di\u011fer nesnenin \u00fczerine yerle\u015ftirecektir. tool.winch.name=Vin\u00e7 tool.winch.desc=Vin\u00e7 denetimi olu\u015ftur tool.winch.left=Vin\u00e7 ba\u011flant\u0131s\u0131 i\u00e7in bir nesne se\u00e7 tool.winch.left_1=Vin\u00e7 ba\u011flant\u0131s\u0131 ile nesneyi tak tool.winch.right=Vuru\u015f y\u00fczeyine dik bir Vin\u00e7 ba\u011flant\u0131s\u0131 olu\u015ftur tool.winch.reload=T\u00fcm Vin\u00e7 ba\u011flant\u0131lar\u0131n\u0131 kald\u0131r tool.winch.help=Vin\u00e7, uzay\u0131p k\u0131salabilen bir halatt\u0131r. tool.winch.forward=Uzat tool.winch.backward=K\u0131salt tool.winch.fspeed=Uzatma H\u0131z\u0131\: tool.winch.fspeed.help=Halat\u0131n ne kadar h\u0131zl\u0131 uzayaca\u011f\u0131. tool.winch.bspeed=K\u0131salma H\u0131z\u0131\: tool.winch.bspeed.help=Halat\u0131n ne kadar h\u0131zl\u0131 k\u0131salaca\u011f\u0131. tool.winch.width=Kal\u0131nl\u0131k\: tool.winch.color=Renk\: tool.balloon.name=Balonlar tool.balloon.desc=Balonlar olu\u015ftur\! tool.balloon.left=Bir Balon tak veya g\u00fcncelle tool.balloon.right=Halats\u0131z bir Balon olu\u015ftur tool.balloon.help=Bir balon bir \u015feyleri yukar\u0131 \u00e7eker ya da a\u015fa\u011f\u0131. tool.balloon.ropelength=Halat Uzunlu\u011fu\: tool.balloon.force=Kuvvet\: tool.balloon.force.help=Balon yukar\u0131ya ne kadar kuvvetle \u00e7ekilmeli. Balonu a\u015fa\u011f\u0131 \u00e7ekmek i\u00e7in negatif bir de\u011fere ayarlayabilirsiniz. tool.balloon.model=Model\: tool.balloon.color=Renk\: tool.dynamite.name=Dinamit tool.dynamite.desc=Dinamit olu\u015ftur tool.dynamite.left=Bir Dinamit olu\u015ftur veya g\u00fcncelle tool.dynamite.help=Patlayan patlay\u0131c\u0131 bir cihaz. Patlay\u0131c\u0131 kullanarak bir \u015feyleri patlatmak i\u00e7in ideal. tool.dynamite.explode=Patlama tool.dynamite.damage=Hasar\: tool.dynamite.damage.help=Patlaman\u0131n ne kadar hasar verece\u011fi. tool.dynamite.delay=Gecikme\: tool.dynamite.delay.help=D\u00fc\u011fmeye bas\u0131lmas\u0131ndan patlamaya kadar ge\u00e7en s\u00fcre. tool.dynamite.model=Model\: tool.dynamite.remove=Patlad\u0131\u011f\u0131nda kald\u0131r tool.hoverball.name=S\u00fcz\u00fclen Top tool.hoverball.desc=S\u00fcz\u00fclen Toplar olu\u015ftur tool.hoverball.left=Bir S\u00fcz\u00fclen Top olu\u015ftur veya g\u00fcncelle tool.hoverball.help=S\u00fcz\u00fclen Top sizin komutlar\u0131n\u0131za g\u00f6re yukar\u0131 ve a\u015fa\u011f\u0131 hareket edecektir. tool.hoverball.up=Yukar\u0131 tool.hoverball.down=A\u015fa\u011f\u0131 tool.hoverball.key=Ge\u00e7i\u015f Tu\u015fu tool.hoverball.speed=H\u0131z\: tool.hoverball.speed.help=Tu\u015fa bas\u0131ld\u0131\u011f\u0131nda s\u00fcz\u00fclen topun hareket edece\u011fi h\u0131z. tool.hoverball.resistance=Diren\u00e7\: tool.hoverball.resistance.help=Bu say\u0131 ne kadar y\u00fcksek olursa topun hareket etmesi o kadar zorla\u015f\u0131r ve bu da onun daha az sallanmas\u0131na neden olur. tool.hoverball.strength=G\u00fc\u00e7\: tool.hoverball.strength.help=E\u011fer top g\u00fc\u00e7l\u00fcyse a\u011f\u0131r nesneleri al\u00e7almadan ta\u015f\u0131mas\u0131 m\u00fcmk\u00fcn olacakt\u0131r. tool.hoverball.model=Model\: tool.nocollide.name=\u00c7arp\u0131\u015fma \u00d6nleyici tool.nocollide.desc=\u0130ki nesnenin birbiriyle \u00e7arp\u0131\u015fmamas\u0131n\u0131 sa\u011fla tool.nocollide.left=Bir \u00c7arp\u0131\u015fma \u00d6nleyici ba\u011flant\u0131ya ba\u015flamak i\u00e7in bir nesne se\u00e7 tool.nocollide.left_1=\u00c7arp\u0131\u015fma \u00d6nleyici ba\u011flant\u0131 uygulamak i\u00e7in bir nesne se\u00e7 tool.nocollide.right=Bir nesnenin d\u00fcnya d\u0131\u015f\u0131nda hi\u00e7bir \u015feyle \u00e7arp\u0131\u015fmamas\u0131n\u0131 sa\u011fla tool.nocollide.reload=T\u00fcm \u00c7arp\u0131\u015fma \u00d6nleyici ba\u011flant\u0131lar\u0131 kald\u0131r tool.remover.name=Silici tool.remover.desc=Varl\u0131klar\u0131 kald\u0131r tool.remover.left=Se\u00e7ili nesneyi kald\u0131r tool.remover.right=Se\u00e7ili nesneyi ve ona ba\u011fl\u0131 olan t\u00fcm nesneleri kald\u0131r tool.remover.reload=Se\u00e7ili nesne \u00fczerindeki t\u00fcm ba\u011flant\u0131lar\u0131 kald\u0131r tool.thruster.name=\u0130tici tool.thruster.desc=\u0130leriye veya geriye do\u011fru giden bir t\u00fcr roket tool.thruster.left=Bir \u0130tici tak veya g\u00fcncelle tool.thruster.model=Model\: tool.thruster.effect=Efekt\: tool.thruster.sound=Ses\: tool.thruster.force=Kuvvet\: tool.thruster.force.help=Bu uygulanan kuvvetin ne kadar fazla olaca\u011f\u0131n\u0131 belirler. Ne kadar fazla o kadar h\u0131zl\u0131. tool.thruster.forward=\u0130leri tool.thruster.back=Geri tool.thruster.toggle=A\u00e7/Kapat tool.thruster.toggle.help=Normalde iticiyi aktif tutmak i\u00e7in bir d\u00fc\u011fmeyi bas\u0131l\u0131 tutars\u0131n\u0131z. Bu etkinle\u015ftirildi\u011finde bir d\u00fc\u011fmeye basmak etkinle\u015ftirir, ard\u0131ndan tekrar basmak devre d\u0131\u015f\u0131 b\u0131rak\u0131r. tool.thruster.collision=\u00c7arp\u0131\u015fmalar\u0131 a\u00e7 tool.thruster.damagable=Hasar ald\u0131\u011f\u0131nda etkinle\u015ftir thrustereffect.none=Efekt yok thrustereffect.flames=Alevler thrustereffect.plasma=Plazma thrustereffect.magic=B\u00fcy\u00fc thrustereffect.rings=Halkalar thrustereffect.smoke=Duman thrustersounds.none=Hi\u00e7biri thrustersounds.steam=Buhar thrustersounds.zap=Elektrikli Zappy thrustersounds.beam=Elektrik I\u015f\u0131n\u0131 thrustersounds.elevator=Asans\u00f6r thrustersounds.energy=Enerji thrustersounds.ring=Halka U\u011fultusu thrustersounds.resonance=Rezonans thrustersounds.dropship=\u00c7\u0131karma Gemisi thrustersounds.machine=K\u00fc\u00e7\u00fck Makine tool.lamp.name=Lambalar tool.lamp.desc=G\u00f6lgeleri olu\u015fturan d\u00fc\u015fey \u0131\u015f\u0131k kayna\u011f\u0131 tool.lamp.left=Bir Lamba olu\u015ftur veya g\u00fcncelle tool.lamp.right=Bir Lamban\u0131n ayarlar\u0131n\u0131 kopyala tool.lamp.fov=G\u00f6r\u00fc\u015f A\u00e7\u0131s\u0131\: tool.lamp.distance=Mesafe\: tool.lamp.brightness=Parlakl\u0131k\: tool.lamp.color=Renk\: tool.lamp.toggle=A\u00e7/Kapat tool.lamp.model=Model\: tool.lamp.key=Ge\u00e7i\u015f Tu\u015fu lamptexture.default=Varsay\u0131lan lamptexture.slit=Kesik lamptexture.circles=Daireler lamptexture.window=Pencere lamptexture.logo=Logo lamptexture.gradient=Renk Ge\u00e7i\u015fi lamptexture.bars=\u00c7ubuklar lamptexture.techdemo=Teknik demo lamptexture.soft=Yumu\u015fak lamptexture.hard=Sert lamptexture.caustics=I\u015f\u0131k k\u0131r\u0131lmas\u0131 lamptexture.square=Kare lamptexture.camera=Kamera lamptexture.view=G\u00f6r\u00fc\u015f A\u00e7\u0131s\u0131 tool.light.name=I\u015f\u0131k tool.light.desc=Dinamik bir noktasal \u0131\u015f\u0131n\u0131m tool.light.left=Bir I\u015f\u0131k tak veya g\u00fcncelle tool.light.right=Halats\u0131z bir I\u015f\u0131k olu\u015ftur tool.light.ropelength=Halat Uzunlu\u011fu\: tool.light.color=I\u015f\u0131k Rengi\: tool.light.brightness=Parlakl\u0131k\: tool.light.size=Yar\u0131\u00e7ap\: tool.light.toggle=A\u00e7/Kapat tool.light.key=Ge\u00e7i\u015f Tu\u015fu tool.light.noworld=D\u00fcnyay\u0131 Ayd\u0131nlatma tool.light.nomodels=Modelleri Ayd\u0131nlatma tool.wheel.name=Tekerlek tool.wheel.desc=A\u00e7\u0131p kapatabilece\u011finiz bir tekerlek tool.wheel.left=Bir tekerlek tak\u0131n tool.wheel.right=Bir tekerle\u011fi yeni ayarlarla g\u00fcncelleyin tool.wheel.use=Tekerlek y\u00f6n\u00fcn\u00fc de\u011fi\u015ftir tool.wheel.forward=\u0130leri tool.wheel.reverse=Geri tool.wheel.model=Tekerlek Modeli\: tool.wheel.torque=Tork\: tool.wheel.forcelimit=Kuvvet S\u0131n\u0131r\u0131\: tool.wheel.forcelimit.help=Ba\u011flant\u0131 bu s\u0131n\u0131ra ula\u015ft\u0131\u011f\u0131nda bozulacak. tool.wheel.friction=S\u00fcrt\u00fcnme\: tool.wheel.nocollide=Ba\u011fl\u0131 bir nesneyle \u00e7arp\u0131\u015ft\u0131rma tool.wheel.toggle=Ge\u00e7i\u015f modu tool.button.name=D\u00fc\u011fme tool.button.desc=Bir tu\u015fa basmay\u0131 sim\u00fcle eden, basabilece\u011finiz bir d\u00fc\u011fme. tool.button.left=Bir D\u00fc\u011fme tak veya g\u00fcncelle tool.button.right=Bir D\u00fc\u011fme Olu\u015ftur tool.button.model=D\u00fc\u011fme Modeli\: tool.button.key=Simule etmek i\u00e7in tu\u015f tool.button.text=Etiket\: tool.button.toggle=Ge\u00e7i\u015f modu tool.button.toggle.help=D\u00fc\u011fmeyi bas\u0131l\u0131 tutmaya gerek kalmadan, a\u00e7ma ve kapama aras\u0131nda ge\u00e7i\u015f yap\u0131labilecek. tool.emitter.name=F\u0131\u015fk\u0131rt\u0131c\u0131 tool.emitter.desc=\u00c7e\u015fitli par\u00e7ac\u0131k efektleri olu\u015ftur tool.emitter.left=Bir F\u0131\u015fk\u0131rt\u0131c\u0131 olu\u015ftur veya g\u00fcncelle tool.emitter.right=Bir F\u0131\u015fk\u0131rt\u0131c\u0131 tak tool.emitter.key=Ge\u00e7i\u015f Tu\u015fu tool.emitter.delay=Gecikme\: tool.emitter.toggle=A\u00e7/Kapat tool.emitter.starton=Ba\u015flat tool.emitter.scale=\u00d6l\u00e7ek\: tool.emitter.scale.help=Efekt destekleniyorsa efekt \u00f6l\u00e7e\u011fi effecttype.smoke=Kapsaml\u0131 duman effecttype.sparks=K\u0131v\u0131lc\u0131mlar effecttype.stunstick=Elektrikli Cop Darbesi effecttype.manhack=Sivilkeser K\u0131v\u0131lc\u0131mlar\u0131 effecttype.blood=Kan Spreyi effecttype.strider=Uzunbacak Kan\u0131 Spreyi effecttype.pistol=Tabanca Mermisi Kovan\u0131 effecttype.rifle=T\u00fcfek Mermisi Kovan\u0131 effecttype.shotgun=Pompal\u0131 T\u00fcfek Mermi Kovan\u0131 effecttype.cball_explode=Combine Topu K\u0131v\u0131lc\u0131mlar\u0131 effecttype.cball_bounce=Combine Topu Sekmesi effecttype.thumperdust=Kum B\u00f6ce\u011fi Savar Tozu effecttype.ar2impact=AR2 Darbesi effecttype.ar2explosion=AR2 Patlamas\u0131 effecttype.explosion=Patlama effecttype.helicoptermegabomb=Helikopter Bombas\u0131 Patlamas\u0131 effecttype.waterexplosion=Su Y\u00fczeyinde Patlama effecttype.watersplash=Su S\u0131\u00e7ramas\u0131 effecttype.dirtywatersplash=Kirli Su S\u0131\u00e7ramas\u0131 effecttype.glassimpact=K\u0131r\u0131lm\u0131\u015f Cam effecttype.bloodimpact=Kan S\u0131\u00e7ramas\u0131 effecttype.muzzleeffect=Namlu Efekti tool.faceposer.name=Y\u00fcz \u0130fadesi De\u011fi\u015ftirici tool.faceposer.desc=NPC'lerin ve Cesetlerin ifadelerini de\u011fi\u015ftir tool.faceposer.left=Se\u00e7ilen ifadeyi uygula tool.faceposer.right=Y\u00fcz Pozcusu ile ifade de\u011fi\u015ftirmek i\u00e7in se\u00e7 tool.faceposer.randomize=Rastgele tool.faceposer.scale=\u00d6l\u00e7e\u011fin esnekli\u011fi\: tool.faceposer.scale.help=E\u011fer bunu y\u00fckse\u011fe ayarlarsan\u0131z y\u00fczde bozukluk olur. E\u011fer emin de\u011filseniz, 1 de b\u0131rak\u0131n\! tool.faceposer.too_many_flexes=Bu modelde \u00e7ok fazla poz vericisi var. A\u015fa\u011f\u0131daki ayarlar d\u00fczenlenemez. faceposer.clear=Kald\u0131r faceposer.openeyes=G\u00f6zleri A\u00e7 faceposer.closeeyes=G\u00f6zleri Kapat faceposer.angryeyebrows=K\u0131zg\u0131n Ka\u015flar faceposer.normaleyebrows=Normal Ka\u015flar faceposer.sorryeyebrows=\u00dczg\u00fcn Ka\u015flar faceposer.grin=S\u0131r\u0131tma faceposer.sad=\u00dczg\u00fcn faceposer.smile=G\u00fcl\u00fcmseme tool.finger.name=Parmak Pozcusu tool.finger.desc=Bir NPC'nin veya Cesedin parmaklar\u0131n\u0131 oynat tool.finger.left=Se\u00e7ilen ayarlar\u0131 uygula tool.finger.right=Parmak Pozcusu ile parmak oynatmak i\u00e7in se\u00e7 tool.finger.restrict_axis=Ekseni s\u0131n\u0131rla tool.finger.lefthand=Sol El tool.finger.righthand=Sa\u011f El tool.material.name=Malzeme tool.material.desc=Bir nesnenin malzemesini de\u011fi\u015ftir tool.material.help=Uygulanacak malzeme\: tool.material.left=Bir nesneye bir malzeme uygula tool.material.right=Nesnenin malzemesini kopyala tool.material.reload=Nesnenin malzemesini s\u0131f\u0131rla tool.trails.name=\u0130zler tool.trails.desc=Bir nesneye hareket izi ekle tool.trails.left=Nesneye bir iz uygula tool.trails.right=Bir nesnenin izini kald\u0131r tool.trails.length=Uzunluk\: tool.trails.startsize=Ba\u015flang\u0131\u00e7 Boyutu\: tool.trails.endsize=Biti\u015f Boyutu\: tool.trails.color=\u0130z Rengi\: trail.plasma=Plazma trail.tube=T\u00fcp trail.electric=Elektrik trail.smoke=Duman trail.laser=Lazer trail.physbeam=Fizik I\u015f\u0131n\u0131 trail.love=Kalpler trail.lol=LOL trail.beam001_blu=Mavi T\u00fcp trail.beam001_red=K\u0131rm\u0131z\u0131 T\u00fcp trail.beam001_white=Beyaz T\u00fcp trail.arrowtrail_blu=Mavi Ok \u0130zi trail.arrowtrail_red=K\u0131rm\u0131z\u0131 Ok \u0130zi trail.repair_claw_trail_blue=Mavi Dalga trail.repair_claw_trail_red=K\u0131rm\u0131z\u0131 Dalga trail.australiumtrail_red=Avustralyum trail.beam_generic01=Genel tool.inflator.name=\u015ei\u015firici tool.inflator.desc=Bir cesedi veya NPC'yi \u015fi\u015fir tool.inflator.left=V\u00fccut b\u00f6l\u00fcm\u00fcn\u00fc \u015fi\u015fman yap tool.inflator.right=V\u00fccut b\u00f6l\u00fcm\u00fcn\u00fc zay\u0131f yap tool.inflator.reload=T\u00fcm v\u00fccut b\u00f6l\u00fcmlerini orijinal boyuta s\u0131f\u0131rla tool.duplicator.name=Kopyalay\u0131c\u0131 tool.duplicator.desc=Garry's Mod'da Kopyala ve Yap\u0131\u015ft\u0131r\! tool.duplicator.left=Kopya yap\u0131\u015ft\u0131r tool.duplicator.right=Mekanizma kopyala tool.duplicator.showsaves=Kay\u0131tl\u0131 Kopyalar\u0131 G\u00f6ster tool.creator.name=Olu\u015fturucu tool.creator.desc=Genel bir olu\u015fturucu. Bir \u015feyler ortaya \u00e7\u0131kar\u0131r. T\u00fcm bilmeniz gereken bu. tool.creator.left=Nesne olu\u015ftur tool.physprop.name=Fiziksel \u00d6zellikler tool.physprop.desc=Bir nesnenin fizi\u011fini de\u011fi\u015ftir tool.physprop.gravity=Yer \u00c7ekimini Etkinle\u015ftir tool.physprop.material=Malzeme\: tool.physprop.left=Bir nesneye se\u00e7ilmi\u015f Fiziksel \u00d6zellikleri uygula physprop.metalbouncy=Metal S\u0131\u00e7ramas\u0131 physprop.metal=Metal physprop.dirt=Toprak physprop.slime=Bal\u00e7\u0131k physprop.wood=Ah\u015fap physprop.glass=Cam physprop.concrete=Beton physprop.ice=Buz physprop.rubber=Lastik physprop.paper=Ka\u011f\u0131t physprop.flesh=Et physprop.superice=S\u00fcper Buz physprop.superbouncy=S\u00fcper Sekme tool.eyeposer.name=G\u00f6z Pozcusu tool.eyeposer.desc=NPC'lerin ve Cesetlerin g\u00f6z y\u00f6n\u00fcn\u00fc de\u011fi\u015ftirir tool.eyeposer.left=G\u00f6zlerin belirli bir noktaya bakmas\u0131n\u0131 sa\u011flay\u0131n tool.eyeposer.left_use=G\u00f6zlerin sana bakmas\u0131n\u0131 sa\u011fla tool.eyeposer.right=Alet kontrol panelini kullanarak g\u00f6z konumunu ayarla tool.eyeposer.reload=G\u00f6z konumunu s\u0131f\u0131rla tool.eyeposer.strabismus=\u015ea\u015f\u0131l\u0131k\: tool.eyeposer.size_eyes=T\u00fcm g\u00f6zlerin boyutu\: tool.eyeposer.size_eyes.help=Bu, t\u00fcm cesetleri ve NPC'leri etkileyen genel bir ayard\u0131r. S\u0131f\u0131rlamak i\u00e7in fare tekerle\u011fine t\u0131kla. tool.camera.name=Kamera tool.camera.desc=Kameralar\u0131 yerle\u015ftir tool.camera.left=Kamera Yerle\u015ftir tool.camera.right=Bir izleme kameras\u0131 yerle\u015ftir tool.camera.static=Sabit Kamera tool.camera.static.help=Kameray\u0131 hareket ettirilemez yapar. tool.camera.key=Kamera Tu\u015fu tool.colour.name=Renk tool.colour.desc=Varl\u0131\u011f\u0131 tekrar renklendir tool.colour.left=Bir nesneye renk uygula tool.colour.right=Bir nesnenin rengini kopyala tool.colour.reload=Bir nesnenin rengini s\u0131f\u0131rla tool.colour.color=Renk\: tool.colour.mode=\u0130\u015fleme Bi\u00e7imi\: tool.colour.fx=FX \u0130\u015fleme\: rendermode.normal=Normal rendermode.glow=Parlak rendermode.worldglow=D\u00fcnya Parlakl\u0131\u011f\u0131 rendermode.transadd=\u015eeffaf - Ekle rendermode.transalpha=\u015eeffaf - Alfa rendermode.transcolor=\u015eeffaf - Renk rendermode.transtexture=\u015eeffaf - Kaplama rendermode.transalphaadd=\u015eeffaf - Alfa Ekle renderfx.none=Hi\u00e7biri renderfx.pulseslow=Yava\u015f Tempo renderfx.pulsefast=H\u0131zl\u0131 Tempo renderfx.pulseslowwide=Yava\u015f Geni\u015f Darbe renderfx.pulsefastwide=H\u0131zl\u0131 Geni\u015f Darbe renderfx.fadeslow=Yava\u015f Gizle renderfx.fadefast=H\u0131zl\u0131 Gizle renderfx.solidslow=Yava\u015f Maddele\u015ftir renderfx.solidfast=H\u0131zl\u0131 Maddele\u015ftir renderfx.strobeslow=Yava\u015f Fla\u015f\u00f6r renderfx.strobefast=H\u0131zl\u0131 Fla\u015f\u00f6r renderfx.strobefaster=Daha H\u0131zl\u0131 Fla\u015f\u00f6r renderfx.flickerslow=Yava\u015f Titreme renderfx.flickerfast=H\u0131zl\u0131 Titreme renderfx.distort=Boz renderfx.hologram=Hologram renderfx.pulsefastwider=Daha Geni\u015f H\u0131zl\u0131 Darbe tool.paint.name=Boya tool.paint.desc=D\u00fcnyay\u0131 \u00e7\u0131kartmalar ile boya tool.paint.texture=Doku tool.paint.left=H\u0131zl\u0131 at\u0131\u015f h\u0131z\u0131yla \u00e7\u0131kartma boyay\u0131n tool.paint.right=Yava\u015f at\u0131\u015f h\u0131z\u0131yla \u00e7\u0131kartma boyay\u0131n tool.paint.reload=Bir nesneden \u00e7\u0131kartmalar\u0131 temizleyin tool.leafblower.name=Yaprak Toplama Makinesi tool.leafblower.desc=Bu alet Garry's Mod'un en \u00f6nemli y\u00f6n\u00fcd\u00fcr tool.leafblower.0=Hava \u00fcflemek i\u00e7in sol t\u0131kla